UltraMC Posted January 19, 2013 Posted January 19, 2013 HAI, How to do things when player joins server? I have @ServerStarting, how to lets say broadcast message when player joins server? And when leaves? [embed=425,349]@ServerStarting public void load(FMLServerStartingEvent event) { event.registerServerCommand(ABC); }[/embed] Quote
UltraMC Posted January 19, 2013 Author Posted January 19, 2013 Could you provide working example? Quote
UltraMC Posted January 19, 2013 Author Posted January 19, 2013 That means you tell me to make some class that implements IPlayerTracker. But you don't tell how to register it then... Anyway still cant do it with package Tutorial.src; import net.minecraft.entity.player.EntityPlayer; import cpw.mods.fml.common.IPlayerTracker; public abstract class onPlayerJoin implements IPlayerTracker { @Override public void onPlayerLogin(EntityPlayer player) { player.sendChatToPlayer( "HAI" + player ); } } Quote
mnn Posted January 19, 2013 Posted January 19, 2013 maybe something like: GameRegistry.registerPlayerTracker(new onPlayerJoin()); also you have to implement whole interface to be able to make an instance of that class (you can't make an instance of an abstract class). Quote mnn.getNativeLang() != English If I helped you please click on the "thank you" button.
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