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Featured Replies

Posted

HAI,

 

How to do things when player joins server?

 

I have @ServerStarting, how to lets say broadcast message when player joins server? And when leaves?

[embed=425,349]@ServerStarting

public void load(FMLServerStartingEvent event)

{

event.registerServerCommand(ABC);

}[/embed]

  • Author

That means you tell me to make some class that implements IPlayerTracker. But you don't tell  how to register it then...

 

Anyway still cant do it with

package Tutorial.src;

import net.minecraft.entity.player.EntityPlayer;
import cpw.mods.fml.common.IPlayerTracker;

public abstract class onPlayerJoin implements IPlayerTracker {

@Override
public void onPlayerLogin(EntityPlayer player) {

	player.sendChatToPlayer( "HAI" + player );

}

}

maybe something like:

GameRegistry.registerPlayerTracker(new onPlayerJoin());

also you have to implement whole interface to be able to make an instance of that class (you can't make an instance of an abstract class).

mnn.getNativeLang() != English

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