Posted February 21, 20178 yr Hey, im currently using this: if (AxisAlignedBB.getBoundingBox(area.getLocA()[0], area.getLocA()[1], area.getLocA()[2], area.getLocB()[0],area.getLocB()[1], area.getLocB()[2]) .intersectsWith(AxisAlignedBB.getBoundingBox(event.player.posX, event.player.posY,event.player.posZ, event.player.posX, event.player.posY + 1, event.player.posZ))) { to check if a player is inside an area, the problem is, it doesn't work! it always says false, even if i am in the area.
February 21, 20178 yr Use event.player.getBoundingBox() instead of AxisAlignedBB.getBoundingBox(...) Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
February 21, 20178 yr Author Just now, Kokkie said: Use event.player.getBoundingBox() instead of AxisAlignedBB.getBoundingBox(...) not a good idea as getBoundingBox() in player returns null
February 21, 20178 yr Try to use a for-loop with world.getEntitiesInAABB() for every entity in there test if it is an instanceof EntityPlayer Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
February 21, 20178 yr Author Just now, Kokkie said: Try to use a for-loop with world.getEntitiesInAABB() for every entity in there test if it is an instanceof EntityPlayer oh that was my first idea, but thats pretty stupid performance wise as im testing this every playertick
February 21, 20178 yr It isn't that bad... Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
February 21, 20178 yr Author 2 hours ago, Kokkie said: It isn't that bad... i even tried doing that, didnt work, bump.
February 22, 20178 yr Entity#getEntityBoundingBox is the method you want, not Entity#getBoundingBox. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
February 22, 20178 yr 12 hours ago, Choonster said: Entity#getEntityBoundingBox is the method you want, not Entity#getBoundingBox. Yeah that was it... Forgot it Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
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