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Posted

Hey, im currently using this:

if (AxisAlignedBB.getBoundingBox(area.getLocA()[0], area.getLocA()[1], area.getLocA()[2], area.getLocB()[0],area.getLocB()[1], area.getLocB()[2])
.intersectsWith(AxisAlignedBB.getBoundingBox(event.player.posX, event.player.posY,event.player.posZ, event.player.posX, event.player.posY + 1, event.player.posZ))) {

to check if a player is inside an area, the problem is, it doesn't work! it always says false, even if i am in the area.

  • Author
Just now, Kokkie said:

Use event.player.getBoundingBox() instead of AxisAlignedBB.getBoundingBox(...)

not a good idea as getBoundingBox() in player returns null :P

  • Author
Just now, Kokkie said:

Try to use a for-loop with world.getEntitiesInAABB() for every entity in there test if it is an instanceof EntityPlayer

oh that was my first idea, but thats pretty stupid performance wise as im testing this every playertick :P

  • Author
2 hours ago, Kokkie said:

It isn't that bad...

i even tried doing that, didnt work, bump.

Entity#getEntityBoundingBox is the method you want, not Entity#getBoundingBox.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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