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Posted (edited)

You can probably use the structure system to choose which components are generated and then use the template system to generate each component.

 

It's entirely possible that nobody has done this before, so you'll likely have to figure it out yourself.

Edited by Choonster

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
4 minutes ago, Kokkie said:

Is it possible to make something like this in a WorldGen class instead of a MapGenStructure?

 

Probably, but you may end up re-implementing a lot of the structure system yourself.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

I have a mod that does something similar to this.  It uses schematic files (ones generated by WorldEdit and some other tools) as the NBT template source.  I haven't looked at the NBT structure logic of Minecraft to see how compatible it is.

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