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Posted

You will need a custom crafting handler like in redpower its alloy furnace

That is not right at all.

You need to make a custom recipe (instance of IRecipe) and use that.

 

Thank you for replying, also I am clueless as to how I can do that, do you mind helping a little?

Posted

Just copy the IRecipe into a new class file, make a new addRecipe, and add a small if statement into your IRecipe to check if the slot stacksize and item stacksize are the same...

 

It will force having the correct stackSizes but oncrafted it only removed 1 :\

I do not know how to fix this, just mess with it. Maybe make a craftingHandler, and set the oncrafted to check if it was your recipe? i dont know...

Posted

Just copy the IRecipe into a new class file, make a new addRecipe, and add a small if statement into your IRecipe to check if the slot stacksize and item stacksize are the same...

 

It will force having the correct stackSizes but oncrafted it only removed 1 :\

I do not know how to fix this, just mess with it. Maybe make a craftingHandler, and set the oncrafted to check if it was your recipe? i dont know...

 

I'm one of those people who learn better from actually looking at code, I tried to do what you said but when it came to adding a new addRecipe eclipse was giving me errors saying 'Syntax Error at Token . / )'

 

package sealab.stackpack;

 

import cpw.mods.fml.common.registry.GameRegistry;

import net.minecraft.inventory.InventoryCrafting;

import net.minecraft.item.ItemStack;

import net.minecraft.world.World;

 

public interface StackRecipe

{

    /**

    * Used to check if a recipe matches current crafting inventory

    */

    boolean matches(InventoryCrafting var1, World var2);

 

    /**

    * Returns an Item that is the result of this recipe

    */

    ItemStack getCraftingResult(InventoryCrafting var1);

 

    /**

    * Returns the size of the recipe area

    */

    int getRecipeSize();

 

    ItemStack getRecipeOutput();

   

GameRegistry.addShapelessRecipe(new ItemStack(Base.stoneStack), new Object[]

new ItemStack(Base.Stack),

new ItemStack(Block.stone)

});

}

 

 

It's probably something obvious that I just looked past.

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