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Posted

Hi,

I use a TileEntitySpeacialRenderer to render a block using the Tessellator. The problem is, that water behind the block is rendered as it would be before it. Is there an OGL function to fix this?

Tessellator? You should either use MC's models (a class extending ModelBase) or call OpenGL directly.

Alternatively, take a look at this: https://github.com/LordFokas/AdvancedRenderingCore, you may learn a few things from that code.

 

It shouldn't be a problem...

Did I help? Hitting 'Thank You' would be appreciated.

 

Soon, the lost city will rise from the bottom of the ocean, and spread it's technology across Minecraft.

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