Posted March 5, 20178 yr Hello everybody, I'm currently working on a table which can be crafted out of all available types of wood registered using the OreDictionary. I'm using a BakedModel to change the texture to the wood used during the crafting process. My problem: I want the table to be directional so I've created my blockstates etc... but my problem is I replace the models for every state with my baked one (Which isn't rotated). And I've no clue how to rotate them ;( If you wanna check out my code feel free to visit my github Nice Greetings TechMage Edited March 5, 20178 yr by TechMage66 SOLVED
March 5, 20178 yr Author Hello everybody, Don't worry ... got my rotations working I'm using a TRSRTransformation now which I'm then using as an argument in the IModel#bake method. Nice Greetings TechMage
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