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Posted (edited)

I am working on updating my mod to 1.8 and I am trying to switch to using ItemBlocks as it looks like it will be required to update to 1.9. I managed to get it mostly working, but I am still confused about a few things and can't find much information online.

 

So here is what I have:

 

The ItemBlock

public class ItemBlockMortarAndPestle extends ItemBlock {

	public ItemBlockMortarAndPestle(Block block) {
		super(block);
		this.maxStackSize = 1;
		this.setUnlocalizedName("mortarAndPestle");
		this.setCreativeTab(CoffeeAndTeaMod.teaTab);
	}

}

 

The Block

public class BlockMortarAndPestle extends Block {

	public static final IProperty<EnumFacing> DIRECTION = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL); 
	
	public BlockMortarAndPestle() {
		super(Material.rock);
		this.setBlockBounds(0.2F, 0.0F, 0.2F, 0.8F, 0.495F, 0.8F);
		this.setCreativeTab(CoffeeAndTeaMod.teaTab);
		this.setDefaultState(blockState.getBaseState().withProperty(DIRECTION, EnumFacing.NORTH));
		this.setHardness(5.0F);
		this.setHarvestLevel("pickaxe", 1);
	}

	@Override
	public boolean isOpaqueCube() {
		return false;
	}
	
	@Override
	public EnumWorldBlockLayer getBlockLayer() {
		return EnumWorldBlockLayer.CUTOUT;
	}
	
	@Override
	public BlockState createBlockState() {
		return new BlockState(this, DIRECTION);
	}
	
	@Override
	public int getMetaFromState(IBlockState state)
    {
		return ((EnumFacing)state.getValue(DIRECTION)).getIndex();
    }

	@Override
    public IBlockState getStateFromMeta(int meta)
    {
        EnumFacing enumfacing = EnumFacing.getFront(meta);

        if (enumfacing.getAxis() == EnumFacing.Axis.Y)
        {
            enumfacing = EnumFacing.NORTH;
        }

        return this.getDefaultState().withProperty(DIRECTION, enumfacing);
    }
	
	@Override
	/**
	 * Called when a player places the block and is what is used to set direction
	 */
    public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
    {
        return this.getDefaultState().withProperty(DIRECTION, placer.getHorizontalFacing().getOpposite());
    }
}

 

Then I register it like this:

mortarAndPestle = new BlockMortarAndPestle().setUnlocalizedName("mortarAndPestle");
GameRegistry.registerBlock(mortarAndPestle, ItemBlockMortarAndPestle.class, "mortarAndPestle");

 

So the block itself works perfectly fine and the model shows up when I place it however, there is no item model. It is just a the missing texture image. Which doesn't make sense to me because I have a file named mortarAndPestle.json in assets/teamod/models/item:

{
    "parent": "builtin/generated",
    "textures": {
        "layer0": "teamod:items/mortarAndPestle"
    },
    "display": {
        "thirdperson": {
            "rotation": [ -90, 0, 0 ],
            "translation": [ 0, 1, -3 ],
            "scale": [ 0.55, 0.55, 0.55 ]
        },
        "firstperson": {
            "rotation": [ 0, -135, 25 ],
            "translation": [ 0, 4, 2 ],
            "scale": [ 1.7, 1.7, 1.7 ]
        }
    }
}

 

So my question is: how do I set an item model for an ItemBlock? Is it any different than normal?

Edited by Glorfindel22
Issue was fixed

Creator of the Recipe Expansion Pack mod.

http://www.minecraftforum.net/topic/1983421-172-forge-recipe-expansion-pack-version-012/

Updated to 1.7.2!

Posted

You need to set the item's model using ModelLoader.setCustomModelResourceLocation or ModelLoader.setCustomMeshDefinition. Call these in preInit (or ModelRegistryEvent in 1.10.2+) from a client-only class.

 

1.8 isn't really supported by Forge any more, you should update directly to 1.11.2 or at least to 1.8.9.

  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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