Posted March 6, 20178 yr I am working on updating my mod to 1.8 and I am trying to switch to using ItemBlocks as it looks like it will be required to update to 1.9. I managed to get it mostly working, but I am still confused about a few things and can't find much information online. So here is what I have: The ItemBlock public class ItemBlockMortarAndPestle extends ItemBlock { public ItemBlockMortarAndPestle(Block block) { super(block); this.maxStackSize = 1; this.setUnlocalizedName("mortarAndPestle"); this.setCreativeTab(CoffeeAndTeaMod.teaTab); } } The Block public class BlockMortarAndPestle extends Block { public static final IProperty<EnumFacing> DIRECTION = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL); public BlockMortarAndPestle() { super(Material.rock); this.setBlockBounds(0.2F, 0.0F, 0.2F, 0.8F, 0.495F, 0.8F); this.setCreativeTab(CoffeeAndTeaMod.teaTab); this.setDefaultState(blockState.getBaseState().withProperty(DIRECTION, EnumFacing.NORTH)); this.setHardness(5.0F); this.setHarvestLevel("pickaxe", 1); } @Override public boolean isOpaqueCube() { return false; } @Override public EnumWorldBlockLayer getBlockLayer() { return EnumWorldBlockLayer.CUTOUT; } @Override public BlockState createBlockState() { return new BlockState(this, DIRECTION); } @Override public int getMetaFromState(IBlockState state) { return ((EnumFacing)state.getValue(DIRECTION)).getIndex(); } @Override public IBlockState getStateFromMeta(int meta) { EnumFacing enumfacing = EnumFacing.getFront(meta); if (enumfacing.getAxis() == EnumFacing.Axis.Y) { enumfacing = EnumFacing.NORTH; } return this.getDefaultState().withProperty(DIRECTION, enumfacing); } @Override /** * Called when a player places the block and is what is used to set direction */ public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { return this.getDefaultState().withProperty(DIRECTION, placer.getHorizontalFacing().getOpposite()); } } Then I register it like this: mortarAndPestle = new BlockMortarAndPestle().setUnlocalizedName("mortarAndPestle"); GameRegistry.registerBlock(mortarAndPestle, ItemBlockMortarAndPestle.class, "mortarAndPestle"); So the block itself works perfectly fine and the model shows up when I place it however, there is no item model. It is just a the missing texture image. Which doesn't make sense to me because I have a file named mortarAndPestle.json in assets/teamod/models/item: { "parent": "builtin/generated", "textures": { "layer0": "teamod:items/mortarAndPestle" }, "display": { "thirdperson": { "rotation": [ -90, 0, 0 ], "translation": [ 0, 1, -3 ], "scale": [ 0.55, 0.55, 0.55 ] }, "firstperson": { "rotation": [ 0, -135, 25 ], "translation": [ 0, 4, 2 ], "scale": [ 1.7, 1.7, 1.7 ] } } } So my question is: how do I set an item model for an ItemBlock? Is it any different than normal? Edited March 7, 20178 yr by Glorfindel22 Issue was fixed Creator of the Recipe Expansion Pack mod. http://www.minecraftforum.net/topic/1983421-172-forge-recipe-expansion-pack-version-012/ Updated to 1.7.2!
March 7, 20178 yr You need to set the item's model using ModelLoader.setCustomModelResourceLocation or ModelLoader.setCustomMeshDefinition. Call these in preInit (or ModelRegistryEvent in 1.10.2+) from a client-only class. 1.8 isn't really supported by Forge any more, you should update directly to 1.11.2 or at least to 1.8.9. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
March 7, 20178 yr Author Thanks that fixed my issue. I am updating to 1.8.9 by the way, sorry I wasn't more clear about that. Edited March 7, 20178 yr by Glorfindel22 Creator of the Recipe Expansion Pack mod. http://www.minecraftforum.net/topic/1983421-172-forge-recipe-expansion-pack-version-012/ Updated to 1.7.2!
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