Posted March 7, 20178 yr Hey there, I know this is not really a question for this forum topic but I figured that I might as well try since I have no clue where else it could go. Back in the day there used to be a tool that converted .schematics to code in .java, although I can't seem to find an updated version for 1.8 and beyond. I would have changed it all manually myself if my schematic didn't contain 400k+ blocks. So yes... its quite the issue I have on my hands. now the second question is actually related to modding support, I don't have any code done for it yet as I'm trying to figure out the kinks of how to do this properly. So here is the question, I want to implement crafting depending on the players research. Take thaumcraft for example where the player first has to discover all the elements and researches in order to craft the corresponding items/blocks. What would be the best way of going on about doing this, I was thinking of using the player properties way however I doubt syncing lots of variables would be the way to go, besides the obvious limited datawatchers for the player?
March 8, 20178 yr Author 19 hours ago, Jay Avery said: For player research, you can use Capabilities. Alright, well thank you. That is at least one issue out of the way, I didn't know that they unsupported/removed ExtendedProperties in 1.9 and beyond since I've been stuck in 1.7.10 for so long. I still prefer 1.7.10 though I still like to hear any suggestions on the schematic to code tool if there are any for 1.8 and beyond. I googled but only found the older and very outdated ones as said above, I'm not looking forward to manually setting all 426k blocks from my schematic
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