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Posted

At the moment, I'm learning to develop mods for Minecraft 1.4.7. However, as you can see in the title, I don't know how to programm a custom bucket. For example if I want to programm a gold bucket. Is there a special implentation available in Minecraft Forge? I heard of IBucketHandler, but it seems, that this doesn't exist anymore. Is there another way to programm it? Should I simply make the gold bucket a subclass of ItemBucket.java and change some values of its methods? If this is the right way, how should I do this exactly, because I already tried this, but it didn't work (maybe it's just a stupid mistake I haven't seen yet).

 

Thank you for helping!

Posted

You should certainly start by taking a look at ItemBucket and seeing how it does things. Whether you should subclass it or not depends on how much you want to customise it.

 

If all you want to do is make it look like it's made of gold, you probably don't need a subclass. Just make an instance of ItemBucket and use setTextureFile and setIconCoords to give it your own icon. You'll also want to set its name and install a language translation for that name so that it appears as "Gold Bucket" or whatever in tooltips.

 

You'll actually need to create two instances, one for a full bucket and one for an empty bucket, with different item IDs. Look at the two "new ItemBucket" calls in Item.java to see how you need to set them up.

Posted

Thank you really much for your help.

 

I had again a look on my subclass and I found the mistake. It was really tricky in a way... But afterwards it sounds really easily. My mistake was: You shouldn't forget this.isFull = par 2 in public TutorialItemBucket(int par1, int par2).

package tutorial;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.entity.passive.EntityCow;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.Item;

import net.minecraft.item.ItemBucket;

import net.minecraft.item.ItemStack;

import net.minecraft.util.EnumMovingObjectType;

import net.minecraft.util.MovingObjectPosition;

import net.minecraft.world.World;

import net.minecraftforge.common.MinecraftForge;

import net.minecraftforge.event.Event;

import net.minecraftforge.event.entity.player.FillBucketEvent;

 

public class TutorialItemBucket extends ItemBucket {

 

private int isFull;

 

public TutorialItemBucket(int par1, int par2) {

super(par1, par2);

this.isFull = par2; // This is really important; That was what I've forgotten.

}

 

@Override

public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)

    {

        float var4 = 1.0F;

        double var5 = par3EntityPlayer.prevPosX + (par3EntityPlayer.posX - par3EntityPlayer.prevPosX) * (double)var4;

        double var7 = par3EntityPlayer.prevPosY + (par3EntityPlayer.posY - par3EntityPlayer.prevPosY) * (double)var4 + 1.62D - (double)par3EntityPlayer.yOffset;

        double var9 = par3EntityPlayer.prevPosZ + (par3EntityPlayer.posZ - par3EntityPlayer.prevPosZ) * (double)var4;

        boolean var11 = this.isFull == 0;

        MovingObjectPosition var12 = this.getMovingObjectPositionFromPlayer(par2World, par3EntityPlayer, var11);

 

        if (var12 == null)

        {

            return par1ItemStack;

        }

        else

        {

            FillBucketEvent event = new FillBucketEvent(par3EntityPlayer, par1ItemStack, par2World, var12);

            if (MinecraftForge.EVENT_BUS.post(event))

            {

                return par1ItemStack;

            }

 

            if (event.getResult() == Event.Result.ALLOW)

            {

                if (par3EntityPlayer.capabilities.isCreativeMode)

                {

                    return par1ItemStack;

                }

 

                if (--par1ItemStack.stackSize <= 0)

                {

                    return event.result;

                }

 

                if (!par3EntityPlayer.inventory.addItemStackToInventory(event.result))

                {

                    par3EntityPlayer.dropPlayerItem(event.result);

                }

 

                return par1ItemStack;

            }

 

            if (var12.typeOfHit == EnumMovingObjectType.TILE)

            {

                int var13 = var12.blockX;

                int var14 = var12.blockY;

                int var15 = var12.blockZ;

 

                if (!par2World.canMineBlock(par3EntityPlayer, var13, var14, var15))

                {

                    return par1ItemStack;

                }

 

                if (this.isFull == 0)

                {

                    if (!par3EntityPlayer.canPlayerEdit(var13, var14, var15, var12.sideHit, par1ItemStack))

                    {

                        return par1ItemStack;

                    }

 

                    if (par2World.getBlockMaterial(var13, var14, var15) == Material.water && par2World.getBlockMetadata(var13, var14, var15) == 0)

                    {

                        par2World.setBlockWithNotify(var13, var14, var15, 0);

 

                        if (par3EntityPlayer.capabilities.isCreativeMode)

                        {

                            return par1ItemStack;

                        }

 

                        if (--par1ItemStack.stackSize <= 0)

                        {

                            return new ItemStack(Tutorial.bucketGoldWater);

                        }

 

                        if (!par3EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Tutorial.bucketGoldWater)))

                        {

                            par3EntityPlayer.dropPlayerItem(new ItemStack(Tutorial.bucketGoldWater.itemID, 1, 0));

                        }

 

                        return par1ItemStack;

                    }

                   

                }

                else

                {

                    if (this.isFull < 0)

                    {

                        return new ItemStack(Tutorial.bucketGoldEmpty);

                    }

 

                    if (var12.sideHit == 0)

                    {

                        --var14;

                    }

 

                    if (var12.sideHit == 1)

                    {

                        ++var14;

                    }

 

                    if (var12.sideHit == 2)

                    {

                        --var15;

                    }

 

                    if (var12.sideHit == 3)

                    {

                        ++var15;

                    }

 

                    if (var12.sideHit == 4)

                    {

                        --var13;

                    }

 

                    if (var12.sideHit == 5)

                    {

                        ++var13;

                    }

 

                    if (!par3EntityPlayer.canPlayerEdit(var13, var14, var15, var12.sideHit, par1ItemStack))

                    {

                        return par1ItemStack;

                    }

 

                    if (this.tryPlaceContainedLiquid(par2World, var5, var7, var9, var13, var14, var15) && !par3EntityPlayer.capabilities.isCreativeMode)

                    {

                        return new ItemStack(Tutorial.bucketGoldEmpty);

                    }

                }

            }

            return par1ItemStack;

        }

    }

 

@Override

public String getTextureFile() {

return CommonProxy.TUTORIAL_ITEM_PNG;

}

 

}

Hint: With this code, you have a bucket which can take just water and nothing else.

 

Thank you gcewing!!!

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