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[SOLVED]Public void onUpdate() to have an EntityPlayer parameter


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Hello forge community, I am currently in the making of my first mod and ran into trouble here.


I need to make it so that when a boolean variable is true, the method will consume items from a player's inventory. But, onUpdate contains an Entity parameter and not an

EntityPlayer parameter. Is there a way I can go around this, like typecast or something? I looked into tick handlers and I got lost there as well. Maybe even a different way of consuming items in the inventory for a set duration would be great too. Thanks for the help!

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