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[1.11.2]Gui not rendering item icons when opened from Item, but does when opened from block


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Posted

Hello everyone!

I'm having yet another problem :(

Here's how it goes : 
I have a block, with a TileEntity and a GUI that is a vendor. It shows 9 items at once, which you can click to select and then buy.
The GUI is also open-able with an item, to benefit from remote access to the vendor.

Here's the problem :

When I open my GUI via the block :
wnIPBoC.png

When I open the GUI via the item : 
N4cYzem.png

However, in both cases, I can click on the slots to select the items, which means that the items ARE put in the slot in both GUIs, but they're not drawn on the item version.

I have tried disabling the render of the background image in case the items were, for some reason, behind the background, and they are not.

Here's the GUI code :

 

package com.gugu42.rcmod.client.gui;

import java.io.IOException;

import org.lwjgl.opengl.GL11;

import com.gugu42.rcmod.ContainerVendor;
import com.gugu42.rcmod.RcMod;
import com.gugu42.rcmod.capabilities.bolt.BoltProvider;
import com.gugu42.rcmod.capabilities.bolt.IBolt;
import com.gugu42.rcmod.items.EnumRcWeapons;
import com.gugu42.rcmod.items.InventoryGadgetronPDA;
import com.gugu42.rcmod.items.ItemRcWeap;
import com.gugu42.rcmod.network.packets.PacketRefill;
import com.gugu42.rcmod.network.packets.PacketVend;
import com.gugu42.rcmod.tileentity.TileEntityVendor;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Slot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class GuiVendor extends GuiContainer {

	private static final ResourceLocation texturepath = new ResourceLocation(
			"rcmod", "textures/gui/vendor_new.png");

	private static final ResourceLocation boltTexturePath = new ResourceLocation(
			"rcmod", "textures/gui/bolt.png");

	private GuiButton buyBtn;
	private GuiButton exitBtn;

	private EnumRcWeapons weapons;

	private EntityPlayer player;
	private TileEntityVendor tileEntity;
	private ContainerVendor container;
	private Minecraft mc;

	private int selectedWeapon = -1;
	private int mouseX, mouseY;

	private ItemStack selectedItem;
	private ItemRcWeap selectedItemWeap;
	private EntityItem selectedItemEntity;

	public float rotation;

	public int weaponIndex = 1;

	public int lastID = 0;
	public int centerID = 1;
	private long timeOfLastAction;

	public GuiVendor(InventoryPlayer inventoryPlayer,
			TileEntityVendor tileEntity, EntityPlayer player,
			ContainerVendor container, InventoryGadgetronPDA inv) {
		super(new ContainerVendor(inventoryPlayer, tileEntity, inv));
		this.player = player;
		this.tileEntity = tileEntity;
		this.container = container;
		this.mc = Minecraft.getMinecraft();

		this.xSize = 256;
		this.ySize = 190;
	}

	@Override
	public void initGui() {
		super.initGui();
		int posX = (this.width - xSize) / 2;
		int posY = (this.height - ySize) / 2;
		this.buttonList.clear();
		this.buttonList.add(this.buyBtn = new GuiButton(0, posX + 41,
				posY + 137, 35, 20, I18n.format("gui.vendor.buy")));
		this.buttonList.add(this.exitBtn = new GuiButton(1, posX + 181,
				posY + 137, 35, 20, I18n.format("gui.vendor.exit")));
		timeOfLastAction = System.currentTimeMillis();
	}

	@Override
	public void updateScreen() {
		putItemsInSlot();
		
		//If the player idles on the gui, the vendor will say "Come on buddy I ain't got all day" or "Sooo... you gonna buy some or what ?" randomly
		if(System.currentTimeMillis() - timeOfLastAction >= 15000)
		{
			mc.player.playSound(new SoundEvent(new ResourceLocation("rcmod:vendor.speech.wait")), 1.0f, 1.0f);
			timeOfLastAction = System.currentTimeMillis();
		}
	}

	public void handleSelectedWeapon() {

		if (selectedItemEntity != null) {
			selectedItemEntity.rotationYaw = 0;
			selectedItemEntity.hoverStart = 0;

			GL11.glPushMatrix();
			GL11.glMatrixMode(GL11.GL_PROJECTION);
			GL11.glMatrixMode(GL11.GL_MODELVIEW);

			GL11.glTranslatef(xSize - 200, ySize - 92, 100);

			GL11.glScalef(-60f, 60f, 60f);

			GL11.glRotatef(180, 0, 0, 1);
			GL11.glRotatef(rotation, 0, 1, 0);

			RenderHelper.enableStandardItemLighting();

			if (selectedWeapon >= 0 && selectedItem != null)
				Minecraft.getMinecraft().getRenderManager().doRenderEntity(selectedItemEntity, 0, -0.23, 0, 0, 0, false);
			RenderHelper.disableStandardItemLighting();

			GL11.glPopMatrix();

			rotation -= 1f;

			if (getItemInInventory(player.inventory, selectedItem.getItem()) == ItemStack.EMPTY) {
				this.mc.fontRendererObj.drawString(
						""
								+ EnumRcWeapons.getPriceFromItem(selectedItem
										.getItem()), 30, 105, 0xFFFFFF);
				this.buyBtn.displayString = I18n.format("gui.vendor.buy");
			} else {
				this.mc.fontRendererObj.drawString(
						""
								+ getItemInInventory(player.inventory,
										selectedItem.getItem()).getItemDamage()
								* selectedItemWeap.getPrice(), 30, 105,
						0xFFFFFF);
				this.buyBtn.displayString = I18n.format("gui.vendor.refill");
			}
			this.buyBtn.enabled = true;

			GL11.glPushMatrix();
			GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
			GL11.glDisable(GL11.GL_LIGHTING);
			this.mc.getTextureManager().bindTexture(boltTexturePath);
			GL11.glEnable(GL11.GL_BLEND);
			GL11.glDisable(GL11.GL_DEPTH_TEST);
			GL11.glDepthMask(false);
			GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
			GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
			GL11.glDisable(GL11.GL_ALPHA_TEST);
			//drawTexturedQuadFit(xSize - 185, ySize - 86, 8, 8, 0);
			drawModalRectWithCustomSizedTexture(xSize - 185, ySize - 86, 0, 0, 8, 8, 64, 64);
			GL11.glEnable(GL11.GL_DEPTH_TEST);
			GL11.glDepthMask(true);
			GL11.glPopMatrix();
		} else {
			this.buyBtn.enabled = false;
		}
	}

	public void putItemsInSlot() {
		for (int i = 0; i < 9; i++) {
			if (EnumRcWeapons.getItemFromID(centerID + i) != null) {
				this.container.putStackInSlot(i, new ItemStack(EnumRcWeapons
						.getItemFromID(centerID + i).getWeapon()));
				lastID = i;
			} else {
				if (EnumRcWeapons.getItemFromID(i - lastID) != null) {
					this.container.putStackInSlot(
							i,
							new ItemStack(EnumRcWeapons.getItemFromID(
									i - lastID).getWeapon()));
				}
			}
		}
	}

	@Override
	public void mouseClicked(int par1, int par2, int par3) throws IOException {
		super.mouseClicked(par1, par2, par3);
		for (int i = 0; i < 9; i++) {
			if (isMouseOverSlot(container.getSlot(i), mouseX, mouseY)) {
				selectedWeapon = i;

				selectedItem = container.getSlot(i).getStack();

				if (selectedItem != null) {
					selectedItemEntity = new EntityItem(this.mc.world, 0, 0,
							0, selectedItem);

					selectedItemWeap = (ItemRcWeap) selectedItem.getItem();
				}
				mc.player.playSound(new SoundEvent(new ResourceLocation("rcmod:MenuSelect")), 1.0f, 1.0f);

				weaponIndex = weaponIndex + i;
				centerID = EnumRcWeapons.getIDFromItem(selectedItemWeap);
				timeOfLastAction = System.currentTimeMillis();
				//When clicking a weapon, will occassionally say "Oh that's a nice one" or "That's a real beauty"
				if(mc.world.rand.nextInt(10) == 5)
					mc.player.playSound(new SoundEvent(new ResourceLocation("rcmod:vendor.speech.weapclicked")), 1.0f, 1.0f);
			} else {
				//ok you can happen if you want, but not too much pls
			}
		}
	}

	@Override
	public void actionPerformed(GuiButton button) {
		switch (button.id) {
		case 0:
			if (getItemInInventory(player.inventory, selectedItem.getItem()) == ItemStack.EMPTY) {
				IBolt props = player.getCapability(BoltProvider.BOLT_CAP, null);
				if (props.getCurrentBolt() > 0) {
					try {
						PacketVend packetVend = new PacketVend(centerID);
						RcMod.rcModPacketHandler.sendToServer(packetVend);
					} catch (Exception exception) {
						exception.printStackTrace();
					}
				}
			} else {
				ItemRcWeap weap = (ItemRcWeap) selectedItem.getItem();
				if (weap.useAmmo) {
					PacketRefill packet = new PacketRefill(centerID);
					RcMod.rcModPacketHandler.sendToServer(packet);
				}
			}
			break;
		case 1:
			mc.player.playSound(new SoundEvent(new ResourceLocation("rcmod:vendor.exit")), 1.0f, 1.0f);
			player.closeScreen();
			break;
		default:
			break;
		}
	}

	public boolean doesGuiPauseGame() {
		return false;
	}

	protected void drawGuiContainerForegroundLayer(int par1, int par2) {
		mouseX = par1;
		mouseY = par2;
		handleSelectedWeapon();
		if (selectedItemEntity != null) { //Using this check to be sure that there is an item selecred, cuz that works.
			this.mc.fontRendererObj.drawString(
					EnumRcWeapons.getItemFromID(centerID).getName(), 108, 16,
					0x00FF00);
		}

	}

	@Override
	protected void drawGuiContainerBackgroundLayer(float par1, int par2,
			int par3) {
		GL11.glEnable(GL11.GL_BLEND);
		GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
		this.mc.renderEngine.bindTexture(texturepath);
		int x = (width - xSize) / 2;
		int y = (height - ySize) / 2;
		this.drawTexturedModalRect(x, y, 0, 0, 256, 256);
		GL11.glDisable(GL11.GL_BLEND);
	}

	private boolean isMouseOverSlot(Slot par1Slot, int par2, int par3) {
		return this.isPointInRegion(par1Slot.xPos,
				par1Slot.yPos, 16, 16, par2, par3);

	}

	private int getSlotContainingItem(InventoryPlayer inventory, Item item) {
		for (int i = 0; i < inventory.mainInventory.size(); ++i) {
			if (inventory.mainInventory.get(i) != ItemStack.EMPTY
					&& inventory.mainInventory.get(i).getItem() == item) {
				return i;
			}
		}

		return -1;
	}

	public ItemStack getItemInInventory(InventoryPlayer inventory,
			Item p_146026_1_) {
		int i = this.getSlotContainingItem(inventory, p_146026_1_);

		if (i < 0) {
			return ItemStack.EMPTY;
		} else {
			return inventory.mainInventory.get(i);
		}
	}

}



If any other code is needed, be sure to ask.

Please note that this problem is not specific to 1.11.2 since I also had it back in 1.7.10

 

Posted

Alright.

Container :
 

Spoiler

package com.gugu42.rcmod;

import com.gugu42.rcmod.client.gui.SlotVendor;
import com.gugu42.rcmod.items.InventoryGadgetronPDA;
import com.gugu42.rcmod.tileentity.TileEntityVendor;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;

public class ContainerVendor extends Container {

	protected TileEntityVendor tileEntity;
	protected InventoryGadgetronPDA inv;
	public ContainerVendor(InventoryPlayer inventoryPlayer, TileEntityVendor te, InventoryGadgetronPDA inv) {
		tileEntity = te;
		this.inv = inv;
		if(inv != null){
			System.out.println("Item gui");
			addSlotToContainer(new SlotVendor(inv, 1, 48, 173)); 
			addSlotToContainer(new SlotVendor(inv, 2, 66, 173)); 
			addSlotToContainer(new SlotVendor(inv, 3, 84, 173)); 
			addSlotToContainer(new SlotVendor(inv, 4, 102, 173)); 
			addSlotToContainer(new SlotVendor(inv, 5, 120, 173)); 
			addSlotToContainer(new SlotVendor(inv, 6, 138, 173)); 
			addSlotToContainer(new SlotVendor(inv, 7, 156, 173)); 
			addSlotToContainer(new SlotVendor(inv, 8, 174, 173)); 
			addSlotToContainer(new SlotVendor(inv, 9, 192, 173)); 
		} else {
			addSlotToContainer(new SlotVendor(tileEntity, 1, 48, 173)); 
			addSlotToContainer(new SlotVendor(tileEntity, 2, 66, 173)); 
			addSlotToContainer(new SlotVendor(tileEntity, 3, 84, 173)); 
			addSlotToContainer(new SlotVendor(tileEntity, 4, 102, 173)); 
			addSlotToContainer(new SlotVendor(tileEntity, 5, 120, 173)); 
			addSlotToContainer(new SlotVendor(tileEntity, 6, 138, 173)); 
			addSlotToContainer(new SlotVendor(tileEntity, 7, 156, 173)); 
			addSlotToContainer(new SlotVendor(tileEntity, 8, 174, 173)); 
			addSlotToContainer(new SlotVendor(tileEntity, 9, 192, 173)); 
		}
	}

	
	
	@Override
	public boolean canInteractWith(EntityPlayer player) {
		if(tileEntity != null){
		return tileEntity.isUsableByPlayer(player);
		} else {
			return true;
		}
	}

	@Override
	public ItemStack transferStackInSlot(EntityPlayer player, int slot) {
        ItemStack stack = ItemStack.EMPTY;
        Slot slotObject = (Slot) inventorySlots.get(slot);

        if (slotObject != null && slotObject.getHasStack()) {
                ItemStack stackInSlot = slotObject.getStack();
                stack = stackInSlot.copy();
                
                if (slot < 1) {
                    if (!this.mergeItemStack(stackInSlot, 5, 42, true)) {
                            return ItemStack.EMPTY;
                    }
                }
                
                else if (!this.mergeItemStack(stackInSlot, 0, 1, false)) {
                	return ItemStack.EMPTY;
                }
                if (stackInSlot.getCount() == 0) {
                        slotObject.putStack(ItemStack.EMPTY);
                } else {
                        slotObject.onSlotChanged();
                }

                if (stackInSlot.getCount() == stack.getCount()) {
                        return ItemStack.EMPTY;
                }
                slotObject.onTake(player, stackInSlot);
        }
        return stack;
	}

    public TileEntityVendor getVendor()
    {
            return this.tileEntity;
    }

}

 

GuiHandler :

Spoiler

package com.gugu42.rcmod.network;

import com.gugu42.rcmod.ContainerVendor;
import com.gugu42.rcmod.client.gui.GuiGadgetronHelper;
import com.gugu42.rcmod.client.gui.GuiShip;
import com.gugu42.rcmod.client.gui.GuiShipPlatform;
import com.gugu42.rcmod.client.gui.GuiVendor;
import com.gugu42.rcmod.items.InventoryGadgetronPDA;
import com.gugu42.rcmod.tileentity.TileEntityShip;
import com.gugu42.rcmod.tileentity.TileEntityShipFiller;
import com.gugu42.rcmod.tileentity.TileEntityShipPlatform;
import com.gugu42.rcmod.tileentity.TileEntityVendor;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.network.IGuiHandler;

public class GuiHandler implements IGuiHandler {
	// returns an instance of the Container you made earlier
	@Override
	public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) {
		TileEntity tileEntity = world.getTileEntity(new BlockPos(x, y, z));
		if (tileEntity instanceof TileEntityVendor) {
			return new ContainerVendor(player.inventory, (TileEntityVendor) tileEntity, null);
		}

		if (tileEntity instanceof TileEntityShip) {
			return null;
		}

		if (id == 3) {
			return null;
		}

		if(id == 5){
			return new ContainerVendor(player.inventory, null, new InventoryGadgetronPDA());
		}
		return null;
	}

	// returns an instance of the Gui you made earlier
	@Override
	public Object getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) {
		TileEntity tileEntity = world.getTileEntity(new BlockPos(x, y, z));
		
		if (tileEntity instanceof TileEntityVendor) {
			return new GuiVendor(player.inventory, (TileEntityVendor) tileEntity, player, new ContainerVendor(player.inventory, (TileEntityVendor) tileEntity, null), null);
		}

		if (tileEntity instanceof TileEntityShip || tileEntity instanceof TileEntityShipFiller) {
			if (tileEntity instanceof TileEntityShip) {
				TileEntityShip te = (TileEntityShip) tileEntity;
				return new GuiShip(te, player);
			} else {
				TileEntityShipFiller te2 = (TileEntityShipFiller) tileEntity;
				TileEntityShip te = (TileEntityShip) te2.getOriginalTileEntity();
				System.out.println("Received data for gui : " + x + " " + y + " " + z);

				if (te != null) {
					return new GuiShip(te, player);
				} else {
					System.out.println("ERROR ! NULL TILEENTITY");
					return new GuiShip(null, player);
				}
			}
		}

		if (id == 3) {
			return new GuiGadgetronHelper(player);
		}

		if (id == 4 && tileEntity instanceof TileEntityShipPlatform) {
			TileEntityShipPlatform te = (TileEntityShipPlatform)tileEntity;
			return new GuiShipPlatform(player, te);
		}

		if(id == 5) {
			return new GuiVendor(player.inventory, (TileEntityVendor) tileEntity, player, new ContainerVendor(player.inventory, null, new InventoryGadgetronPDA()), new InventoryGadgetronPDA());
		}
		return null;

	}
}

 

Item :

Spoiler

package com.gugu42.rcmod.items;

import com.gugu42.rcmod.RcMod;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.world.World;

public class ItemGadgetronHelper extends Item {

	public ItemGadgetronHelper() {
		super();
		this.setCreativeTab(RcMod.rcGadgTab);
		this.setMaxStackSize(1);
		this.setFull3D();
	}

	@Override
	public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand) {
		super.onItemRightClick(world, player, hand);
		
		ItemStack stack = player.getHeldItem(hand);
		
		if(!world.isRemote)
			player.openGui(RcMod.instance, 5, player.world, 0, 0, 0);
		return new ActionResult(EnumActionResult.SUCCESS, stack);
	}

}

 

Block :

Spoiler

package com.gugu42.rcmod.blocks;

import com.gugu42.rcmod.RcMod;
import com.gugu42.rcmod.client.ClientProxy;
import com.gugu42.rcmod.tileentity.TileEntityVendor;

import net.minecraft.block.Block;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class BlockVendor extends Block implements ITileEntityProvider {

	public BlockVendor(Material par2Material) {
		super(par2Material);
		this.setCreativeTab(RcMod.rcTab);
	}

	public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
		
		TileEntity tileEntity = world.getTileEntity(pos);
		if (tileEntity == null || player.isSneaking() || hand != EnumHand.MAIN_HAND) {
			return false;
		}
		
		player.openGui(RcMod.instance, 0, world, pos.getX(), pos.getY(), pos.getZ());
		world.playSound(null, pos, new SoundEvent(new ResourceLocation("rcmod:MenuOpen")), SoundCategory.BLOCKS, 1.0f, 1.0f);
		//par1World.playSoundAtEntity(par5EntityPlayer, "rcmod:MenuOpen", 1.0F, 1.0F);
		return true;
	}

    /*@SideOnly(Side.CLIENT)
    public void initModel() {
        ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(this), 0, new ModelResourceLocation(getRegistryName(), "inventory"));
    }*/

    @Override
    @SideOnly(Side.CLIENT)
    public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess worldIn, BlockPos pos, EnumFacing side) {
        return false;
    }

    @Override
    public boolean isBlockNormalCube(IBlockState blockState) {
        return false;
    }

    @Override
    public boolean isOpaqueCube(IBlockState blockState) {
        return false;
    }

	@Override
	public TileEntity createNewTileEntity(World worldIn, int meta) {
		return new TileEntityVendor();
	}
}

 

 

 

Some of the code is dirty, sorry

Posted

I don't need to save the content of the item's inventory (it is set when you open it), do I still need capabilities ? As far as I understand, those are meant to store data right ?

Posted

After converting to IItemHandler (only changing the Inventory class), I don't seem to get any changes from it.
I mostly do not understand why it works with the block, and not with the item.

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    • Try switching to Windowed or Borderless Window mode in Minecraft. These modes make it easier for the recorder to capture gameplay, as it still has access to the display without the game taking up all of the graphics resources.
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    • Forge version: 55.0.0 Minecraft version: 1.21.5 Downloads: As this is the start of a new version, it is recommended that you check the downloads page and use the latest version to receive any bug fixes. Downloads page Intro: Good evening! Today, we have released our initial build of Forge 55.0 for Minecraft 1.21.5. 1.21.5 is the newest member of the 1.21 family of versions, which was released yesterday on March 25, 2025. As a reminder, the first minor (X.0) of a Forge version is a beta. Forge betas are marked as such on the bottom left of the title screen and are candidates for any breaking changes. Additionally, there are a couple of important things to note about this update, which I've made sure to mention in this post as well. Feel free to chat with us about bugs or these implementation changes on GitHub and in our Discord server. As always, we will continue to keep all versions of 1.21 and 1.20 in active support as covered by our tiered support policy. Cheers, happy modding, and good luck porting! Rendering Refactor For those who tuned in to Minecraft Live on March 22, 2025, you may already know that Mojang have announced their intention to bring their new Vibrant Visuals overhaul to Java in the future. They've taken the first steps toward this by refactoring how rendering pipelines and render types are handled internally. This has, in turn, made many of Forge's rendering APIs that have existed for years obsolete, as they (for the most part) can be done directly in vanilla. If there was a rendering API that was provided by Forge which you believe should be re-implemented, we're happy to discuss on GitHub through an issue or a pull request. Deprecation of weapon-like ToolActions In 1.21.5, Minecraft added new data components for defining the characteristics of weapons in data. This includes attack speed, block tags which define efficient blocks, and more. As such, we will begin marking our ToolActions solution for this as deprecated. ToolActions were originally added to address the problem of creating modded tools that needed to perform the same actions as vanilla tools. There are still a few tool actions that will continue to be used, such as the shears tool action for example. There are some existing Forge tool actions that are currently obsolete and have no effect given the way the new data components are implemented. We will continue to work on these deprecations and invite you to chat with us on GitHub or Discord if you have any questions.
    • In summary, a full mod to adjust mining progress in such a specific way does not yet exist in its exact form, but it is possible to find mods that change certain aspects of progression (e.g. "Harder Ores").
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