Jump to content

Recommended Posts

Posted

I just switche my entityMob to entityTameable and now i got this render issue

 

	private static void registerMobModels(){
		registerMobModel(Test.class, RenderTestFactory.INSTANCE);
	}
	

	private static <T extends Entity> void registerMobModel(Class<T> entity, IRenderFactory<? super T> renderFactory)
	{
		RenderingRegistry.registerEntityRenderingHandler(entity, renderFactory);
	}

 

render issue.png

Posted
package com.clowcadia.test.entities;

import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAITempt;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.passive.EntityTameable;
import net.minecraft.init.Items;
import net.minecraft.world.World;

public class Test extends EntityTameable{

	public Test(World worldIn) {
		super(worldIn);
		this.tasks.addTask(0, new EntityAITempt(this, 0.5d, Items.APPLE, false));
	}
	
	@Override
	public boolean isAIDisabled() {
		// TODO Auto-generated method stub
		return false;
	}

	@Override
	public EntityAgeable createChild(EntityAgeable ageable) {
		// TODO Auto-generated method stub
		return null;
	}

}
package com.clowcadia.test.render;

import com.clowcadia.test.model.ModelTest;

import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.monster.EntityMob;
import net.minecraftforge.fml.client.registry.IRenderFactory;
import scala.xml.dtd.PublicID;

public class RenderTestFactory implements IRenderFactory<EntityMob>{
	
	public static final RenderTestFactory INSTANCE = new RenderTestFactory();

	@Override
	public Render<? super EntityMob> createRenderFor(RenderManager manager) {
		// TODO Auto-generated method stub
		return new RenderEntityTest(manager, new ModelBiped(), 1.0f);
	}

}

 

Posted (edited)

You're getting closer! Now you should just need to change implements IRenderFactory<EntityMob> to implements IRenderFactory<EntityTameable> so that the generic type matches the superclass of your mob everywhere it's used.

 

Edit: ah yep, you cracked it. :)

Edited by Jay Avery

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.