Posted March 13, 20178 yr Real problem, switched entity class extrension from entityMob to entityTameable, entity twitches and dies momentarly
March 13, 20178 yr Author Sorry i just thought its a codeless problem/solution package com.clowcadia.test.entities; import net.minecraft.entity.EntityAgeable; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAITempt; import net.minecraft.entity.monster.EntityMob; import net.minecraft.entity.passive.EntityTameable; import net.minecraft.init.Items; import net.minecraft.world.World; public class Test extends EntityTameable{ public Test(World worldIn) { super(worldIn); this.tasks.addTask(0, new EntityAITempt(this, 0.5d, Items.APPLE, false)); } @Override public boolean isAIDisabled() { // TODO Auto-generated method stub return false; } @Override public EntityAgeable createChild(EntityAgeable ageable) { // TODO Auto-generated method stub return null; } } not sure what else would make it have this effect
March 13, 20178 yr Author it stands still while its hands go front to back quickly and repeatedly till it goes poof after like 10 seconds
March 13, 20178 yr Author Egg package com.clowcadia.test.entities; import java.util.BitSet; import com.clowcadia.test.TestModHandler; import net.minecraft.entity.EntityList; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.common.registry.EntityRegistry; public class TestEntities { public static void registerEntity(){ createEntity(Test.class, "Test", 0xa62323, 0xed1515, 1); } public static void createEntity(Class entityClass, String entityName, int solidColor, int spotColor, int id){ EntityRegistry.registerModEntity(new ResourceLocation(TestModHandler.modId,entityName), entityClass, entityName, id, TestModHandler.instance, 64, 1, true, solidColor, spotColor); } }
March 13, 20178 yr Author https://github.com/Clowcadia/MCForgeNPCTesting/tree/master The name of a directory for this repo is meant to be NPCTesting
March 14, 20178 yr Author 1 hour ago, diesieben07 said: You need to set the size of your entity in the constructor. Awsome , ur the man, thanks
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