Posted March 16, 20178 yr I'm making an entity, and I want it to be able to move through certain block types (but not ALL block types) as if they're air - no collisions etc. Is there any way to do this? I've been looking through the Entity code but I'm just really confused. I can't seem to find where block collisions actually happen, only collisions with other entities. Edited March 16, 20178 yr by Jay Avery
March 16, 20178 yr Author I found that event, but I don't know how I would go about removing the collision boxes of specific block types, since the event just contains a list of AxisAlignedBB. Is there a way to find out the block that each collision box comes from?
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