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Armor Custom Texture Problem


neverslands

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Hello, i need help with my java code because the armor texture don't work in game .. i put down my code

Sorry for my English, I'm a french guy !! <3

 

Here it's the class : ItemRubyArmor

Spoiler

package items;

import com.neverslands.tutorial.Reference;
import com.neverslands.tutorial.Tutorial;

import init.ModArmor;
import net.minecraft.entity.Entity;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;

public class ItemRubyArmor extends ItemArmor {

    public ItemRubyArmor(ArmorMaterial materialIn, int renderIndexIn, EntityEquipmentSlot equipmentSlotIn, String unlocalizedName) {
        super(materialIn, renderIndexIn, equipmentSlotIn);
        this.setUnlocalizedName(unlocalizedName);
        this.setRegistryName(new ResourceLocation(Reference.MOD_ID, unlocalizedName));
    }
    
    public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) {
        String layer = "1";
        if(type == null) type ="";
        if(EntityEquipmentSlot.LEGS.equals(ModArmor.rubyleggings)) {
            layer = "2";
        }
        else if(EntityEquipmentSlot.HEAD.equals(ModArmor.rubyhelmet) || EntityEquipmentSlot.CHEST.equals(ModArmor.rubychestplate) || EntityEquipmentSlot.FEET.equals(ModArmor.rubyboots)) {
            layer = "1";
        }
        return "ntm:textures/models/armor/ruby_layer_" + layer + ".png";
    }
}

 

Here it's the class : ModArmor

Spoiler

package init;

import java.util.logging.Logger;

import com.neverslands.tutorial.Reference;
import com.neverslands.tutorial.Tutorial;

import items.ItemRubyArmor;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityArmorStand;
import net.minecraft.init.SoundEvents;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemArmor.ArmorMaterial;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Util;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.common.util.EnumHelper;
import net.minecraftforge.fml.common.registry.GameRegistry;
import scala.actors.threadpool.helpers.Utils;

public class ModArmor {
    public static ArmorMaterial rubyMaterial = EnumHelper.addArmorMaterial("tin",  Reference.MOD_ID + ":tin", 15, new int[] {3,8,8,3}, 9, SoundEvents.ITEM_ARMOR_EQUIP_IRON, 2.0F);
    
    public static Item rubyhelmet;
    public static Item rubychestplate;
    public static Item rubyleggings;
    public static Item rubyboots;
    
    public static void init() {
        rubyhelmet = new ItemRubyArmor(rubyMaterial, 1, EntityEquipmentSlot.HEAD, "rubyhelmet").setCreativeTab(Tutorial.tabTutorial);
        rubychestplate = new ItemRubyArmor(rubyMaterial, 1, EntityEquipmentSlot.CHEST, "rubychestplate").setCreativeTab(Tutorial.tabTutorial);
        rubyleggings = new ItemRubyArmor(rubyMaterial, 2, EntityEquipmentSlot.LEGS, "rubyleggings").setCreativeTab(Tutorial.tabTutorial);
        rubyboots = new ItemRubyArmor(rubyMaterial, 1, EntityEquipmentSlot.FEET, "rubyboots").setCreativeTab(Tutorial.tabTutorial);
    }
    
    public static void register() {
        GameRegistry.register(rubyhelmet);
        GameRegistry.register(rubychestplate);
        GameRegistry.register(rubyleggings);
        GameRegistry.register(rubyboots);
    }
    
    public static void registerRenders() {
        registerRender(rubyhelmet);
        registerRender(rubychestplate);
        registerRender(rubyleggings);
        registerRender(rubyboots);
    }
    
    private static void registerRender(Item item) {
        Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory"));
    }
}

 

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