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[1.7.10] Initializing Tile Entity: Getting Logical Side


tensor

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Hi, I want to initialize a tile entity (in its constructor with no parameters), and I want to do something only on the logical server. What is the best way to achieve this? I can't use the worldObj, as it is not initialized in the constructor. Is FMLCommonHandler.instance().getEffectiveSide() the only possibility?

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