Posted March 17, 20178 yr So I've tried several different methods to try to find my ore in game after the world has been created so first and foremost I wanna know if I have gone wrong somewhere and if so can you please spot it because im not sure myself. here's the code. package com.crim.parallelworlds.world; import java.util.Random; import com.crim.parallelworlds.handlers.BlockHandler; import net.minecraft.block.state.IBlockState; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkGenerator; import net.minecraft.world.chunk.IChunkProvider; import net.minecraftforge.fml.common.IWorldGenerator; public class OreGen implements IWorldGenerator{ @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider){ if(world.provider.getDimension() == 0){ generateOverworld(random, chunkX, chunkZ, world, chunkGenerator, chunkProvider); } } private void generateOverworld(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider){ generateOre(BlockHandler.nightOre.getDefaultState(), world, random, chunkX * 16, chunkZ * 16, 1, 40, 4 + random.nextInt(4), 12); } private void generateOre(IBlockState ore, World world, Random random, int x, int z, int minY, int maxY, int size, int chance){ } } In my preInit method GameRegistry.registerWorldGenerator(new OreGen(), 3);
March 17, 20178 yr 5 minutes ago, Criminox said: private void generateOverworld(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider){ generateOre(BlockHandler.nightOre.getDefaultState(), world, random, chunkX * 16, chunkZ * 16, 1, 40, 4 + random.nextInt(4), 12); } private void generateOre(IBlockState ore, World world, Random random, int x, int z, int minY, int maxY, int size, int chance){ } You're calling generateOre, which is a method that does nothing.
March 17, 20178 yr Author 13 minutes ago, Jay Avery said: You're calling generateOre, which is a method that does nothing. What exactly do I put in that method? I thought you just used it to initialize the generateOre used in generateOverworld
March 17, 20178 yr 30 minutes ago, Criminox said: What exactly do I put in that method? I thought you just used it to initialize the generateOre used in generateOverworld You need to create a WorldGenerator object for your ore and call generate() on it - either construct an instance of a vanilla class (WorldGenMinable is used for most vanilla ores so could be fine for your purposes) - or make your own implementation for specific generation rules. Take a look at the vanilla WorldGen___ classes to see how they work (they're in net.minecraft.world.gen.feature)
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