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Scanning trees always return CHECK_DECAY = true


clowcadia

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That's because it is always true for generated leaves. Trees are generated with their leaves 'ready to decay', but the leaves stay as long as there is a log nearby - then decay as soon as logs are removed. I haven't found a better way of finding leaves' decay state than to copy the convoluted vanilla code in BlockLeaves#updateTick to do the same check manually.

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