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Posted (edited)

So, I had an idea that I wanted to try out.

I want one of my blocks, to "crack" when an anvil lands on it.
When an anvil lands, (onEndFalling) it calls world#playEvent with a null EntityPlayer, event-type 1031 & the blockPos.

As such, I made an IWorldEventListener, but here comes the issue.
I know that the event is only fired for that world, but without a World variable to use, I cannot see a way to actually use this data to affect the world around it.

How would I go about this?

Is there a better way around this?

Edited by Matryoshika

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

Posted (edited)

Create a new instance of your IWorldEventListener for each World and store the World in a field.

 

ServerWorldEventHandler and RenderGlobal both do this.

Edited by Choonster
  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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