Is there a way I can get a severside raytrace of a player's line of sight to another entityHit? I know that objectMouseOver() is clientside only so, I dont know what to substitute for that.   here's a solution I tried using the following that I found on another forum, however it doesnt work. Vec3d look = player.getLookVec();[/p] float f = 200.0F; // distance factor[/p] Vec3d start = new Vec3(player.posX, player.posY + player.getEyeHeight(), player.posZ); Entity entityhit = player.w