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Serverside raytrace


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Is there a way I can get a severside raytrace of a player's line of sight to another entityHit? I know that objectMouseOver() is clientside only so, I dont know what to substitute for that.


here's a solution I tried using the following that I found on another forum, however it doesnt work.

Vec3d look = player.getLookVec();[/p]
float f = 200.0F; // distance factor[/p]
Vec3d start = new Vec3(player.posX, player.posY + player.getEyeHeight(), player.posZ);
Entity entityhit = player.worldObj.rayTraceBlocks(startpos, endpos, false, true, true).entityHit;


Edited by SecondAmendment
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