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Explosionradius on Creeper


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Hey guys,


i made a new Entity called Alpha Creeper

now i tried to override the function

where the Creeper explodes,

it didnt work ,

my code:


 private void func_146077_cc()
        if (!this.worldObj.isRemote)
            boolean flag = this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing");

            if (this.getPowered())
                this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, (float)(30 * 2), flag);
                this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, (float)30, flag);



The Creeper exploded but always had the same Radius,

any help?

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