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[1.10.2] Changing length of day/night cycle

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Posted

Hello,

I am working on a mod that over a period of time slowly increases the day/night length but am having trouble accomplishing this. when attempting to look into this matter a bit more it seems that Mojang has hard coded these figures. Is there any way that anyone knows about that would allow me to modify the day/night length without breaking mod compatibility. So far the only method I have found is basically causing the game to set back 1 in-game hour to achieve more ticks but this is causing an incompatibility with several mods that depends on ticks because to do so we are advancing a day each time we set the time back an hour. any suggestions?

Edited by _BlackMage_

You need to create a custom WorldProvider, and override calculateCelestialAngle.
Then you need to register said WorldProvider to the wanted dimension(s), by calling DimensionManager#unregisterDimension(id) and then re-registering it with DimensionManager#registerDimension(id, DimensionType#register(...))

Though I would iterate over the worlds, and check their WorldProvider's first, and only change if the WorldProvider is an instanceof the overworld's WorldProvider, as some dimensions have "frozen" time, etc.

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

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