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Posted (edited)

Hello.

For some months I encounter a bug preventing me from using GameRegistry.addSubstitutionAlias. Since I saw at least some people on this forum got it working, I'm posting hoping to get some help.

I always substitute things at the Register<Block> event.

What I do for my Blocks is 

GameRegistry.addSubstitutionAlias(oldBlock.getRegistryName().toString(), GameRegistry.Type.BLOCK, newBlock.setRegistryName(oldBlock.getRegistryName().getResourcePath()).setUnlocalizedName(oldBlock.getUnlocalizedName().split("\\.")[1]));

 

Crash log : https://pastebin.com/riFX21WF 

I'm not sure what could be wrong.

EDIT : Problem solved. As I was not using the Item object for anything other than the substitution I did not hold it in a static reference, instead creating it directly when passing the parameters of addSubstitution. This probably resulted in two separate instances for each thread and funky times.

Edited by Koward
Solved the problem myself

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