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Posted

Hey guys,

so i was working with armor and was wondering how i can render a model alongside the regular armor texture.

What i mean by that is having this

    @Override
    public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type) {
        return "eadditions:textures/models/infinity_armor.png";
    }

for the regular armor and then render wings on when the player is flying, as such

    @Override
    public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot, ModelBiped _default) {
        if(!entityLiving.onGround) {
            return InfinityWingsModel.INSTANCE;
        }
        return super.getArmorModel(entityLiving, itemStack, armorSlot, _default);
    }

and calling the texture, while still rendering the armor, so basically render both not 1 or the other

Posted

So what someone advised me to do is bind another texture within the models render method, with that being said i did it as such:

    @Override
    public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot, ModelBiped _default) {
        if(!entityLiving.onGround) {
            Minecraft.getMinecraft().getTextureManager().bindTexture(new ResourceLocation(AAdditions.MODID, "textures/models/armor/infinity_wings.png"));
            return InfinityWingsModel.INSTANCE;
        }
        return super.getArmorModel(entityLiving, itemStack, armorSlot, _default);
    }

but that doesnt seem to work

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