abused_master Posted April 5, 2017 Posted April 5, 2017 Hey guys, so i was working with armor and was wondering how i can render a model alongside the regular armor texture. What i mean by that is having this @Override public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type) { return "eadditions:textures/models/infinity_armor.png"; } for the regular armor and then render wings on when the player is flying, as such @Override public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot, ModelBiped _default) { if(!entityLiving.onGround) { return InfinityWingsModel.INSTANCE; } return super.getArmorModel(entityLiving, itemStack, armorSlot, _default); } and calling the texture, while still rendering the armor, so basically render both not 1 or the other Quote
abused_master Posted April 5, 2017 Author Posted April 5, 2017 So what someone advised me to do is bind another texture within the models render method, with that being said i did it as such: @Override public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot, ModelBiped _default) { if(!entityLiving.onGround) { Minecraft.getMinecraft().getTextureManager().bindTexture(new ResourceLocation(AAdditions.MODID, "textures/models/armor/infinity_wings.png")); return InfinityWingsModel.INSTANCE; } return super.getArmorModel(entityLiving, itemStack, armorSlot, _default); } but that doesnt seem to work Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.