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Server Crash


zaneoblaeno

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when I startup my minecraft server with a few mods + forge I get a critical error saying...

 

---- Minecraft Crash Report ----

// Ooh. Shiny.

 

Time: 2/2/13 10:43 PM

Description: Exception in server tick loop

 

java.lang.OutOfMemoryError: Java heap space

at zx.<init>(SourceFile:9)

at aaa.<init>(SourceFile:23)

at aam.a(AnvilChunkLoader.java:367)

at aam.a(AnvilChunkLoader.java:103)

at aam.a(AnvilChunkLoader.java:83)

at im.f(ChunkProviderServer.java:182)

at im.c(ChunkProviderServer.java:118)

at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:310)

at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:284)

at ho.c(DedicatedServer.java:180)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)

at fy.run(SourceFile:849)

 

 

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

 

-- System Details --

Details:

Minecraft Version: 1.4.7

Operating System: Windows XP (x86) version 5.1

Java Version: 1.7.0_09, Oracle Corporation

Java VM Version: Java HotSpot Client VM (mixed mode, sharing), Oracle Corporation

Memory: 118368 bytes (0 MB) / 129761280 bytes (123 MB) up to 129761280 bytes (123 MB)

JVM Flags: 0 total;

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

Suspicious classes: FML and Forge are installed

IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

FML: MCP v7.26a FML v4.7.22.539 Minecraft Forge 6.6.0.518 18 mods loaded, 18 mods active

mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available

Profiler Position: N/A (disabled)

Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

Player Count: 0 / 5; []

Is Modded: Definitely; Server brand changed to 'fml'

Type: Dedicated Server (map_server.txt)

 

ps. If it helps I tried to install the following mods

fml

redpower 2

enderstorage

wireless redstone chickenbones edition

chickencode core

 

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You know, uyjulian, it's really annoying when you do that.

 

zaneoblaeno, it looks like java ran out of memory while trying to do stuff. You can change how much memory to allocate to minecraft. If you're using a launcher, there's usually settings in it. Otherwise, there is a command line parameter you can use. I don't know it off the top of my head, but you can probably find it pretty easily by searching either these forums, or good.

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