Sinhika Posted April 30, 2017 Posted April 30, 2017 What happened to the configuration subsystem? I decided to rewrite the old XML-based config system in a mod I am maintaining (don't throw tomatoes at me, XML wasn't my idea) back to standard Forge JSON-based config system, and the Forge config classes have changed drasticly since the last time I used them (1.7.10). I do not understand them at all; how are they supposed to be used? Does anyone out there have tutorials or examples of how to use the current system? Is it backwards-compatible with old Forge Config-based code (i.e., can I just use old-style config classes and methods)? Help? Quote Stuff I maintain: https://minecraft.curseforge.com/members/sinhika/projects Repositories: https://github.com/Sinhika?tab=repositories
Choonster Posted April 30, 2017 Posted April 30, 2017 Forge doesn't use JSON for configuration, it uses its own file format. You can still use the Configuration class directly by creating an instance and calling the appropriate getter method for each property. This hasn't really changed since 1.7.10. The new annotation-based system is a layer on top of the Configuration class that automatically creates an instance and calls the appropriate getter methods for each field based on its type. I have a brief explanation of the system as well as links to an example of it here. 1 Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
Sinhika Posted May 3, 2017 Author Posted May 3, 2017 Okay, thanks. The example is helpful. Quote Stuff I maintain: https://minecraft.curseforge.com/members/sinhika/projects Repositories: https://github.com/Sinhika?tab=repositories
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