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Hello everybody, 

 

for my mod i need to store multiple "knowledges" to the player. These knowledges are only floats. 

I implemented one knowledge as a capability with interface IKnowledge , implementation KnowledgeEnder, IStorage KnowledgeStorage, ICapabilitySerializable<NBTBase> KnowledgeEnderProvider and capabilityhandler.  

It works fine.

Now I need to know, how to add more knowledges right. I am not sure how to do it propably. 

Just create the 6 classes mentioned above for each knowledge? Or just some of them? Or do it completly different with only one capability? 

These knowledges will be used together sometimes and sometimes seperated from each other. 

 

Thanks for every answer,

Kaneka

 

 

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