Posted May 2, 20178 yr Hey there, I am developing a mod, and have IC2 installed for when I run the client in eclipse. For some reason that I have not been able to deduce, every time I enter a world that has one of my tile entities - TileFluidGenerator - in it with the 'hasConsumed' boolean equalling false, the game crashes and the 'hasConsumed' is set to true. When the world is next loaded (and 'hasConsumed' is true), there is no crash. This does not happen with my other related TEs such as TileItemGenerator, which is effectively exactly the same, but manipulates items rather than fluids. The crash report is here: https://pastebin.com/JRs3StB7 Does anyone know what is happening? Thanks in advance.
May 2, 20178 yr WARNING: coremods are present: EnderCorePlugin (EnderCore-1.10.2-0.4.1.65-beta.jar) IC2core (industrialcraft-2-2.6.142-ex110.jar) Contact their authors BEFORE contacting forge You won't get support for this issue here, it's a problem with a coremod (the crash report also explicitly shows that the error happens in ic2 code). Edited May 2, 20178 yr by Jay Avery
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