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Posted

Hey, im making a minigame, and im trying to prevent team killing, so i wanted to know if theres an event for when a player hits another player so i can check and cancel it if needed

Posted
16 hours ago, diesieben07 said:

LivingAttackEvent.

But that only gets me the player being attacked, i also need the attacker to check if they are on the same team

Posted
Just now, diesieben07 said:

The DamageSource class has a method getEntity to get the entity causing the damage. This will always give you the entity responsible for the damage, i.e. an arrow entity shot by a player will return the player entity here. If you want the arrow in that case use getSourceOfDamage.

Thank you! :D

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