Posted May 6, 20178 yr Hey, im making a minigame, and im trying to prevent team killing, so i wanted to know if theres an event for when a player hits another player so i can check and cancel it if needed
May 7, 20178 yr Author 16 hours ago, diesieben07 said: LivingAttackEvent. But that only gets me the player being attacked, i also need the attacker to check if they are on the same team
May 7, 20178 yr Author Just now, diesieben07 said: The DamageSource class has a method getEntity to get the entity causing the damage. This will always give you the entity responsible for the damage, i.e. an arrow entity shot by a player will return the player entity here. If you want the arrow in that case use getSourceOfDamage. Thank you!
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.