Posted May 12, 20178 yr Hey there! Here to bother you. EntityPlayerMP emp = (EntityPlayerMP) player; double reach = emp.interactionManager.getBlockReachDistance(); reach += 500.0D; emp.interactionManager.setBlockReachDistance(reach); This (basically) does nothing. While it does change the value, the value itself has no effect on the game due to the fact that the client uses PlayerControllerMP to determine blockreach distance, which takes priority. I would like some guidance on how to pursue arbitrary changes to player reach distance. Thank you. Have a modding question? PM me and hopefully I'll be able to help. Good at 2d Pixel Art? We need your help! http://www.minecraftforum.net/topic/1806355-looking-for-2d-pixel-artist/
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