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Posted

I have a mod running on a server and i need to save some json files. For the save part i had no problem, but i noticed that these files are saved in the client folder instead that the server world folder. SO how can i point directly to the server folder and avoid these files being saved on the client? This is what i have right now

public static void saveFaction(Faction f) {
        JSONObject obj = new JSONObject();
        obj.put("Name", f.getName());
        obj.put("Owner", f.getOwner().toString());
        
        JSONArray members = new JSONArray();
        for(UUID u : f.getMembers()) {
            members.add(u.toString());
        }
        
        obj.put("Members", members);
        
        File dir = new File(DimensionManager.getCurrentSaveRootDirectory() + "/factions");
        if(!dir.exists())
            dir.mkdirs();
        
        try (FileWriter file = new FileWriter(dir + "/" + f.getName() + ".json")) {
            file.write(obj.toJSONString());
        } catch (IOException e) {
            e.printStackTrace();
        }
    }



I'm using JSON.Simple just to create correctly JSON files

Don't blame me if i always ask for your help. I just want to learn to be better :)

Posted

Doesn't that save informations into a world data nbt file? Because if so is not what i'm looking for. Also i can't get it work, i've done this

	package com.cf.utils;
	import com.cf.CoreFaction;
	import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import net.minecraft.world.WorldSavedData;
import net.minecraft.world.storage.MapStorage;
	public class ExampleWorldSavedData extends WorldSavedData {
    private static final String DATA_NAME = CoreFaction.MODID + "_ExampleData";
	    public ExampleWorldSavedData() {
        super(DATA_NAME);
    }
	    public ExampleWorldSavedData(String s) {
        super(s);
    }
	    @Override
    public void readFromNBT(NBTTagCompound nbt) {
        System.out.println(nbt.getString("test"));
    }
	    @Override
    public NBTTagCompound writeToNBT(NBTTagCompound compound) {
        compound.setString("test", "prova");
        return compound;
    }
	    public static ExampleWorldSavedData get(World world) {
          MapStorage storage = world.getPerWorldStorage();
          ExampleWorldSavedData instance = (ExampleWorldSavedData) storage.getOrLoadData(ExampleWorldSavedData.class, DATA_NAME);
          if (instance == null) {
            instance = new ExampleWorldSavedData();
            storage.setData(DATA_NAME, instance);
          }
          return instance;
        }
}



But if i call the get method nothing happens and there is no new file in the world folder

Don't blame me if i always ask for your help. I just want to learn to be better :)

Posted

Is not what i'm looking for just because i need something to be edited easy outside of the game (for example a server admin want to change the informations of one of these files but he wants to do it from the console, without logging into the game). That's why i need to save text files of some form, just to help the server managing

Don't blame me if i always ask for your help. I just want to learn to be better :)

Posted

I forgot to mention that i store them in the world folder just to be more organized, but what if i want to save them generically in the server folder (like config files for example)? For instance, i want to create a subfolder into the server folder, but of course this has to be created only on the server, not on the client (in the .minecraft folder). How can i point directly to that? Is there a way to get the path to the server folder located on another pc?

Don't blame me if i always ask for your help. I just want to learn to be better :)

Posted

I've done this

try {
            event.getSuggestedConfigurationFile().createNewFile();
        } catch (IOException e) {
            e.printStackTrace();
        }
 


But the config file has been created in the .minecraft folder and in the server config folder too.  How can i do so only in the server folder this file (or anything else) is created?

Don't blame me if i always ask for your help. I just want to learn to be better :)

Posted

Yes, i want that file to exist on a dedicated server and using  FMLCommonHandler::getSide has solve the issue :) Thank you for your help :)

Don't blame me if i always ask for your help. I just want to learn to be better :)

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} } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); 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