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Posted (edited)

I have made a loot table for a custom chest I have world generated but I don't know how to have my code access said loot table.

I am using StructureComponent.generateChest to accomplish this. 

                this.generateChest(worldIn, structureBoundingBoxIn, randomIn, 7, 1, 1, ); //Here in the last parameter is where it should go


 

Edited by OrangeVillager61
Posted

The ResourceLocation is the ID of the loot table. The vanilla IDs are stored in the LootTableList class.

  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Okay, but the chests spawn empty with no errors related to that in the console.

 

                this.generateChest(worldIn, structureBoundingBoxIn, randomIn, 7, 1, 1, CommonProxy.VILLAGE_BUTCHER_LT); 
public class CommonProxy {

	public static final ResourceLocation VILLAGE_BUTCHER_LT = LootTableList.register(new ResourceLocation("iv","villager_butcher"));

	@EventHandler
    public void preInit(FMLPreInitializationEvent e) {
		ResourceLocation resourceLocation1 = new ResourceLocation("iv", "villager");
		MinecraftForge.EVENT_BUS.register(new ChangeVilMateAI());
		MinecraftForge.EVENT_BUS.register(new OverrideVillagers());
		EntityRegistry.registerModEntity(resourceLocation1, IvVillager.class, "IvVillager", 0, Iv.instance, 32, 1, true);
		//MinecraftForge.EVENT_BUS.register(new CapabilityHandler());
		if (Config.enableVillages){
			MinecraftForge.TERRAIN_GEN_BUS.register(new ChangeVillageGeneration());
		}
		IvItems.Init();
		IvBlocks.Init();
		IvItems.createItems();
		IvBlocks.createBlocks();
		
	}
	@EventHandler
    public void init(FMLInitializationEvent e) {
		IvRecipes.addRecipes();
     	MinecraftForge.EVENT_BUS.register(new VillagerDrops());
	}
    @EventHandler
    public void postInit(FMLPostInitializationEvent e) {

    }
}
{
    "pools": [
        {
            "name": "village_butcher"
            "rolls": {
                "min": 1,
                "max": 11
            },
            "entries": [
                {
                    "type": "item",
                    "name": "minecraft:cooked_beef",
                    "functions": [
                        {
                            "function": "set_count",
                            "count": {
                                "min": 4,
                                "max": 12
                            }
                        }
                    ],
                    "weight": 8
                },
                {
                    "type": "item",
                    "name": "minecraft:cooked_porkchop",
                    "functions": [
                        {
                            "function": "set_count",
                            "count": {
                                "min": 4,
                                "max": 12
                            }
                        }
                    ],
                    "weight": 8
                },
                {
                    "type": "item",
                    "name": "minecraft:cooked_chicken",
                    "functions": [
                        {
                            "function": "set_count",
                            "count": {
                                "min": 4,
                                "max": 12
                            }
                        }
                    ],
                    "weight": 8
                },
                {
                    "type": "item",
                    "name": "minecraft:leather",
                    "functions": [
                        {
                            "function": "set_count",
                            "count": {
                                "min": 2,
                                "max": 20
                            }
                        }
                    ],
                    "weight": 18
                },
                {
                    "type": "item",
                    "name": "minecraft:beef",
                    "functions": [
                        {
                            "function": "set_count",
                            "count": {
                                "min": 16,
                                "max": 32
                            }
                        }
                    ],
                    "weight": 30
                },
                {
                    "type": "item",
                    "name": "minecraft:chicken",
                    "functions": [
                        {
                            "function": "set_count",
                            "count": {
                                "min": 16,
                                "max": 32
                            }
                        }
                    ],
                    "weight": 30
                },
                {
                    "type": "item",
                    "name": "minecraft:porkchop",
                    "functions": [
                        {
                            "function": "set_count",
                            "count": {
                                "min": 16,
                                "max": 32
                            }
                        }
                    ],
                    "weight": 30
                },
                {
                    "type": "item",
                    "name": "minecraft:iron_sword",
                    "weight": 5
                },
                {
                    "type": "item",
                    "name": "minecraft:saddle",
                    "weight": 5
                },
                {
                    "type": "item",
                    "name": "minecraft:leather_leggings",
                    "weight": 5
                },
                {
                    "type": "item",
                    "name": "minecraft:leather_chestplate",
                    "weight": 5
                }
            ]
        }
    ]
}

 

Posted

Your JSON is invalid. There is a comma missing after name property declaration.

You can use any of a multitude of JSON validators to check for errors. I personaly use jsonlint but there are many more.

  • Like 1
Posted (edited)

Works just fine for me.

Wjere is your json file located, exactly? If you are registering it the way you are it must be located at resources/assets/iv/loot_tables/villager_butcher.json

Edited by V0idWa1k3r
  • Like 1
Posted
Just now, OrangeVillager61 said:

src/main/resources/assets/iv/loot_tables/village_butcher.json

 

1 hour ago, OrangeVillager61 said:

public static final ResourceLocation VILLAGE_BUTCHER_LT = LootTableList.register(new ResourceLocation("iv","villager_butcher"));

So, village or villager? :D

  • Like 1
Posted

It is used in my custom village with addComponentParts, (I omitted most of this function):

public boolean addComponentParts(World worldIn, Random randomIn, StructureBoundingBox structureBoundingBoxIn)
            {
				this.generateChest(worldIn, structureBoundingBoxIn, randomIn, 7, 1, 1, CommonProxy.VILLAGE_BUTCHER_LT); 
			}

Common Proxy is above.

Posted

Your resourcelocation is declared as

1 hour ago, OrangeVillager61 said:

new ResourceLocation("iv","villager_butcher")

But your file is 

6 minutes ago, OrangeVillager61 said:

village_butcher

Your names do not match. The resourcelocation points towards a non-existing file

  • Like 1
Posted (edited)
7 minutes ago, V0idWa1k3r said:

 

So, village or villager? :D

I could have sworn I checked that twice, this is a reason why I hate working with json files :( . That probably fixed it, I am testing now.

Edited by OrangeVillager61

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