Posted May 16, 20178 yr I have made a loot table for a custom chest I have world generated but I don't know how to have my code access said loot table. I am using StructureComponent.generateChest to accomplish this. this.generateChest(worldIn, structureBoundingBoxIn, randomIn, 7, 1, 1, ); //Here in the last parameter is where it should go Edited May 16, 20178 yr by OrangeVillager61
May 16, 20178 yr The ResourceLocation is the ID of the loot table. The vanilla IDs are stored in the LootTableList class. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
May 16, 20178 yr Author So how to get said id out of LootTableList? I can only seem to get vanilia stuff such as LootTableList.CHESTS_ABANDONED_MINESHAFT. Edited May 16, 20178 yr by OrangeVillager61
May 16, 20178 yr That is the 'ID' Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
May 16, 20178 yr Author 6 minutes ago, Kokkie said: That is the 'ID' What I'm saying is that I can't find access to the ID. LootTableList.register(new ResourceLocation("iv", "village_butcher")); This is my register.
May 16, 20178 yr You need to make a variable like this: public static final ResourceLocation BUTCHER_LT = LootTableList.register(new ResourceLocation("iv","villager_butcher")); Then that is your ID. Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
May 17, 20178 yr Author Okay, but the chests spawn empty with no errors related to that in the console. this.generateChest(worldIn, structureBoundingBoxIn, randomIn, 7, 1, 1, CommonProxy.VILLAGE_BUTCHER_LT); public class CommonProxy { public static final ResourceLocation VILLAGE_BUTCHER_LT = LootTableList.register(new ResourceLocation("iv","villager_butcher")); @EventHandler public void preInit(FMLPreInitializationEvent e) { ResourceLocation resourceLocation1 = new ResourceLocation("iv", "villager"); MinecraftForge.EVENT_BUS.register(new ChangeVilMateAI()); MinecraftForge.EVENT_BUS.register(new OverrideVillagers()); EntityRegistry.registerModEntity(resourceLocation1, IvVillager.class, "IvVillager", 0, Iv.instance, 32, 1, true); //MinecraftForge.EVENT_BUS.register(new CapabilityHandler()); if (Config.enableVillages){ MinecraftForge.TERRAIN_GEN_BUS.register(new ChangeVillageGeneration()); } IvItems.Init(); IvBlocks.Init(); IvItems.createItems(); IvBlocks.createBlocks(); } @EventHandler public void init(FMLInitializationEvent e) { IvRecipes.addRecipes(); MinecraftForge.EVENT_BUS.register(new VillagerDrops()); } @EventHandler public void postInit(FMLPostInitializationEvent e) { } } { "pools": [ { "name": "village_butcher" "rolls": { "min": 1, "max": 11 }, "entries": [ { "type": "item", "name": "minecraft:cooked_beef", "functions": [ { "function": "set_count", "count": { "min": 4, "max": 12 } } ], "weight": 8 }, { "type": "item", "name": "minecraft:cooked_porkchop", "functions": [ { "function": "set_count", "count": { "min": 4, "max": 12 } } ], "weight": 8 }, { "type": "item", "name": "minecraft:cooked_chicken", "functions": [ { "function": "set_count", "count": { "min": 4, "max": 12 } } ], "weight": 8 }, { "type": "item", "name": "minecraft:leather", "functions": [ { "function": "set_count", "count": { "min": 2, "max": 20 } } ], "weight": 18 }, { "type": "item", "name": "minecraft:beef", "functions": [ { "function": "set_count", "count": { "min": 16, "max": 32 } } ], "weight": 30 }, { "type": "item", "name": "minecraft:chicken", "functions": [ { "function": "set_count", "count": { "min": 16, "max": 32 } } ], "weight": 30 }, { "type": "item", "name": "minecraft:porkchop", "functions": [ { "function": "set_count", "count": { "min": 16, "max": 32 } } ], "weight": 30 }, { "type": "item", "name": "minecraft:iron_sword", "weight": 5 }, { "type": "item", "name": "minecraft:saddle", "weight": 5 }, { "type": "item", "name": "minecraft:leather_leggings", "weight": 5 }, { "type": "item", "name": "minecraft:leather_chestplate", "weight": 5 } ] } ] }
May 17, 20178 yr Your JSON is invalid. There is a comma missing after name property declaration. You can use any of a multitude of JSON validators to check for errors. I personaly use jsonlint but there are many more.
May 17, 20178 yr Works just fine for me. Wjere is your json file located, exactly? If you are registering it the way you are it must be located at resources/assets/iv/loot_tables/villager_butcher.json Edited May 17, 20178 yr by V0idWa1k3r
May 17, 20178 yr Author If you mean village_butcher.json then yes, I have it at src/main/resources/assets/iv/loot_tables/village_butcher.json Edited May 17, 20178 yr by OrangeVillager61
May 17, 20178 yr Just now, OrangeVillager61 said: src/main/resources/assets/iv/loot_tables/village_butcher.json 1 hour ago, OrangeVillager61 said: public static final ResourceLocation VILLAGE_BUTCHER_LT = LootTableList.register(new ResourceLocation("iv","villager_butcher")); So, village or villager?
May 17, 20178 yr Author It is used in my custom village with addComponentParts, (I omitted most of this function): public boolean addComponentParts(World worldIn, Random randomIn, StructureBoundingBox structureBoundingBoxIn) { this.generateChest(worldIn, structureBoundingBoxIn, randomIn, 7, 1, 1, CommonProxy.VILLAGE_BUTCHER_LT); } Common Proxy is above.
May 17, 20178 yr Your resourcelocation is declared as 1 hour ago, OrangeVillager61 said: new ResourceLocation("iv","villager_butcher") But your file is 6 minutes ago, OrangeVillager61 said: village_butcher Your names do not match. The resourcelocation points towards a non-existing file
May 17, 20178 yr Author 7 minutes ago, V0idWa1k3r said: So, village or villager? I could have sworn I checked that twice, this is a reason why I hate working with json files . That probably fixed it, I am testing now. Edited May 17, 20178 yr by OrangeVillager61
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