Posted May 20, 20178 yr How it is supposed to look:https://gyazo.com/f18f503fe76722d5f287d7c8426fded3 how it looks :https://gyazo.com/d6fc59f52a90ad7edd63092ae0657548 Well, let me explain what is the problem if you cant read it from the pictures, i am trying to make a 3d armor model with a texture, the texture is not loading, and the armor is loading twice (one with a wrong offset), the one with the wrong offset is animated but the one that is correctly placed isnt. common proxy: package com.walkingdead.walkingdeadmod; import com.walkingdead.walkingdeadmod.armor.model.MilitairycamoArmor; import com.walkingdead.walkingdeadmod.eventhandlers.RenderGuiHandler; import com.walkingdead.walkingdeadmod.eventhandlers.playerdata.blood.Blood; import com.walkingdead.walkingdeadmod.eventhandlers.playerdata.blood.BloodStorage; import com.walkingdead.walkingdeadmod.eventhandlers.playerdata.blood.Bloodlevel; import com.walkingdead.walkingdeadmod.eventhandlers.playerdata.blood.CapabilityHandler; import com.walkingdead.walkingdeadmod.eventhandlers.playerdata.water.Water; import com.walkingdead.walkingdeadmod.eventhandlers.playerdata.water.WaterCapabilityHandler; import com.walkingdead.walkingdeadmod.eventhandlers.playerdata.water.WaterStorage; import com.walkingdead.walkingdeadmod.eventhandlers.playerdata.water.Waterlevel; import net.minecraft.client.model.ModelBiped; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.common.capabilities.CapabilityManager; public class CommonProxyTestEnvironmentMod { private static final MilitairycamoArmor CamoArmorChest2 = new MilitairycamoArmor(1.0F); private static final MilitairycamoArmor CamoArmor = new MilitairycamoArmor(0.5F); public ModelBiped getArmorModel(int id) { return null; } public void registerRenderers(WalkingDeadMod ins) { } public void Eventstartup() { MinecraftForge.EVENT_BUS.register(new RenderGuiHandler()); MinecraftForge.EVENT_BUS.register(new CapabilityHandler()); MinecraftForge.EVENT_BUS.register(new WaterCapabilityHandler()); CapabilityManager.INSTANCE.register(Bloodlevel.class, new BloodStorage(), Blood.class); CapabilityManager.INSTANCE.register(Waterlevel.class, new WaterStorage(), Water.class); } } client proxy: package com.walkingdead.walkingdeadmod; import com.walkingdead.walkingdeadmod.armor.ModArmor; import com.walkingdead.walkingdeadmod.armor.armor.CamoArmor; import com.walkingdead.walkingdeadmod.armor.model.MilitairycamoArmor; import com.walkingdead.walkingdeadmod.blocks.ModBlocks; import com.walkingdead.walkingdeadmod.food.ModFood; import com.walkingdead.walkingdeadmod.items.ModItems; import com.walkingdead.walkingdeadmod.weapons.ModTools; import com.walkingdead.walkingdeadmod.weapons.projectiles.EntityHardenedSharpStick; import com.walkingdead.walkingdeadmod.weapons.projectiles.EntitySharpStick; import com.walkingdead.walkingdeadmod.weapons.projectiles.EntityStick; import com.walkingdead.walkingdeadmod.weapons.projectiles.renderers.RenderHardenedSharpStick; import com.walkingdead.walkingdeadmod.weapons.projectiles.renderers.RenderSharpStick; import net.minecraft.client.Minecraft; import net.minecraft.client.model.ModelBiped; import net.minecraftforge.client.model.obj.OBJLoader; import net.minecraftforge.fml.client.registry.RenderingRegistry; public class ClientProxyTestEnvironmentMod extends CommonProxyTestEnvironmentMod { @Override public void registerRenderers(WalkingDeadMod ins) { OBJLoader.INSTANCE.addDomain(WalkingDeadMod.MODID); //mobs ins.Crawler.registerRenderers(); ins.Runner.registerRenderers(); ins.Anatomy.registerRenderers(); ins.Medical.registerRenderers(); ins.civ1.registerRenderers(); ins.Police1.registerRenderers(); ins.doctor.registerRenderers(); //tools ModTools.registerRenders(); //items ModItems.registerRenders(); //blocks ModBlocks.registerRenders(); ModArmor.registerRenders(); //food ModFood.registerRenders(); //projectiles RenderingRegistry.registerEntityRenderingHandler(EntitySharpStick.class, new RenderSharpStick(Minecraft.getMinecraft().getRenderManager(), ModTools.sharpstick, Minecraft.getMinecraft().getRenderItem())); RenderingRegistry.registerEntityRenderingHandler(EntityStick.class, new RenderSharpStick(Minecraft.getMinecraft().getRenderManager(), ModTools.stick, Minecraft.getMinecraft().getRenderItem())); RenderingRegistry.registerEntityRenderingHandler(EntityHardenedSharpStick.class, new RenderHardenedSharpStick(Minecraft.getMinecraft().getRenderManager(), ModTools.hardenedsharpstick, Minecraft.getMinecraft().getRenderItem())); } private static final MilitairycamoArmor CamoArmorChest = new MilitairycamoArmor(1.0F); private static final MilitairycamoArmor CamoArmor = new MilitairycamoArmor(0.5F); public ModelBiped getArmorModel(int id) { switch (id) { case 0: return CamoArmorChest; case 1: return CamoArmor; } return null; } } model: package com.walkingdead.walkingdeadmod.armor.model; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class MilitairycamoArmor extends ModelBiped { //fields private ModelRenderer pocketright; private ModelRenderer helmetband; private ModelRenderer pocketleft; private ModelRenderer helmet1; private ModelRenderer body; private ModelRenderer rightarm; private ModelRenderer leftarm; private ModelRenderer rightleg; private ModelRenderer leftleg; private ModelRenderer helmet2; private ModelRenderer helmet3; private ModelRenderer helmet4; private ModelRenderer helmet5; private ModelRenderer kneecapright; private ModelRenderer kneecapleft; private ModelRenderer bodyarmorbottom; private ModelRenderer bodyarmortop; private ModelRenderer helmet6; public MilitairycamoArmor(float scale) { super(scale, 0, 0, 0); textureWidth = 128; textureHeight = 128; pocketright = new ModelRenderer(this, 0, 123); pocketright.addBox(0F, 0F, 0F, 2, 3, 2); pocketright.setRotationPoint(-1F, 1.5F, -4F); pocketright.setTextureSize(128, 128); pocketright.mirror = true; setRotation(pocketright, 0F, 0F, 0F); helmetband = new ModelRenderer(this, 92, 0); helmetband.addBox(0F, 0F, 0F, 9, 1, 9); helmetband.setRotationPoint(-4.5F, 0F, -4.3F); helmetband.setTextureSize(128, 128); helmetband.mirror = true; setRotation(helmetband, 0.8266561F, 0F, 0F); pocketleft = new ModelRenderer(this, 0, 123); pocketleft.addBox(0F, 0F, 0F, 2, 3, 2); pocketleft.setRotationPoint(1.5F, 1.5F, -4F); pocketleft.setTextureSize(128, 128); pocketleft.mirror = true; setRotation(pocketleft, 0F, 0F, 0F); helmet1 = new ModelRenderer(this, 0, 56); helmet1.addBox(0F, 0F, 0F, 10, 3, 10); helmet1.setRotationPoint(-5F, -9F, -5F); helmet1.setTextureSize(128, 128); helmet1.mirror = true; setRotation(helmet1, 0F, 0F, 0F); body = new ModelRenderer(this, 100, 16); body.addBox(-4F, 0F, -2F, 8, 12, 6); body.setRotationPoint(0F, 0F, -1F); body.setTextureSize(128, 128); body.mirror = true; setRotation(body, 0F, 0F, 0F); rightarm = new ModelRenderer(this, 40, 16); rightarm.addBox(-3F, -2F, -2F, 5, 13, 5); rightarm.setRotationPoint(-6F, 1.533333F, -0.5F); rightarm.setTextureSize(128, 128); rightarm.mirror = true; setRotation(rightarm, 0F, 0F, 0F); leftarm = new ModelRenderer(this, 40, 16); leftarm.addBox(-1F, -2F, -2F, 5, 13, 5); leftarm.setRotationPoint(5F, 2F, -0.5F); leftarm.setTextureSize(128, 128); leftarm.mirror = true; setRotation(leftarm, 0F, 0F, 0F); rightleg = new ModelRenderer(this, 0, 16); rightleg.addBox(-2F, 0F, -2F, 5, 12, 5); rightleg.setRotationPoint(-3F, 12F, -0.5F); rightleg.setTextureSize(128, 128); rightleg.mirror = true; setRotation(rightleg, 0F, 0F, 0F); leftleg = new ModelRenderer(this, 0, 16); leftleg.addBox(-2F, 0F, -2F, 5, 12, 5); leftleg.setRotationPoint(2F, 12F, -0.5F); leftleg.setTextureSize(128, 128); leftleg.mirror = true; setRotation(leftleg, 0F, 0F, 0F); helmet2 = new ModelRenderer(this, 0, 70); helmet2.addBox(0F, 0F, 0F, 10, 1, 6); helmet2.setRotationPoint(-5F, -6F, -1F); helmet2.setTextureSize(128, 128); helmet2.mirror = true; setRotation(helmet2, 0F, 0F, 0F); helmet3 = new ModelRenderer(this, 0, 49); helmet3.addBox(0F, 0F, 0F, 10, 1, 5); helmet3.setRotationPoint(-5F, -5F, 0F); helmet3.setTextureSize(128, 128); helmet3.mirror = true; setRotation(helmet3, 0F, 0F, 0F); helmet4 = new ModelRenderer(this, 0, 43); helmet4.addBox(0F, 0F, 0F, 10, 1, 4); helmet4.setRotationPoint(-5F, -4F, 1F); helmet4.setTextureSize(128, 128); helmet4.mirror = true; setRotation(helmet4, 0F, 0F, 0F); helmet5 = new ModelRenderer(this, 0, 38); helmet5.addBox(0F, 0F, 0F, 10, 1, 3); helmet5.setRotationPoint(-5F, -3F, 2F); helmet5.setTextureSize(128, 128); helmet5.mirror = true; setRotation(helmet5, 0F, 0F, 0F); kneecapright = new ModelRenderer(this, 47, 0); kneecapright.addBox(0F, 0F, 0F, 2, 4, 1); kneecapright.setRotationPoint(-3.5F, 16F, -3F); kneecapright.setTextureSize(128, 128); kneecapright.mirror = true; setRotation(kneecapright, 0F, 0F, 0F); kneecapleft = new ModelRenderer(this, 47, 0); kneecapleft.addBox(0F, 0F, 0F, 2, 4, 1); kneecapleft.setRotationPoint(1.5F, 16F, -3F); kneecapleft.setTextureSize(128, 128); kneecapleft.mirror = true; setRotation(kneecapleft, 0F, 0F, 0F); bodyarmorbottom = new ModelRenderer(this, 61, 42); bodyarmorbottom.addBox(0F, 0F, 0F, 6, 1, 6); bodyarmorbottom.setRotationPoint(-3F, 12F, -3F); bodyarmorbottom.setTextureSize(128, 128); bodyarmorbottom.mirror = true; setRotation(bodyarmorbottom, 0F, 0F, 0F); bodyarmortop = new ModelRenderer(this, 51, 58); bodyarmortop.addBox(0F, 0F, 0F, 6, 8, 7); bodyarmortop.setRotationPoint(-3F, 2F, -3.5F); bodyarmortop.setTextureSize(128, 128); bodyarmortop.mirror = true; setRotation(bodyarmortop, 0F, 0F, 0F); helmet6 = new ModelRenderer(this, 0, 80); helmet6.addBox(0F, 0F, 0F, 10, 2, 1); helmet6.setRotationPoint(-5F, -2F, 4F); helmet6.setTextureSize(128, 128); helmet6.mirror = true; setRotation(helmet6, 0F, 0F, 0F); bipedBody.addChild(pocketright); bipedHead.addChild(helmetband); bipedBody.addChild(pocketleft); bipedHead.addChild(helmet1); bipedBody.addChild(body); bipedRightArm.addChild(rightarm); bipedLeftArm.addChild(leftarm); bipedRightLeg.addChild(rightleg); bipedLeftLeg.addChild(leftleg); bipedHead.addChild(helmet2); bipedHead.addChild(helmet3); bipedHead.addChild(helmet4); bipedHead.addChild(helmet5); bipedHead.addChild(helmet6); bipedLeftLeg.addChild(kneecapleft); bipedRightLeg.addChild(kneecapright); bipedBody.addChild(bodyarmorbottom); bipedBody.addChild(bodyarmortop); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); pocketright.render(f5); helmetband.render(f5); pocketleft.render(f5); helmet1.render(f5); body.render(f5); rightarm.render(f5); leftarm.render(f5); rightleg.render(f5); leftleg.render(f5); helmet2.render(f5); helmet3.render(f5); helmet4.render(f5); helmet5.render(f5); kneecapright.render(f5); kneecapleft.render(f5); bodyarmorbottom.render(f5); bodyarmortop.render(f5); helmet6.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } } armor.class: package com.walkingdead.walkingdeadmod.armor.armor; import com.walkingdead.walkingdeadmod.WalkingDeadMod; import net.minecraft.client.model.ModelBiped; import net.minecraft.entity.EntityLivingBase; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class CamoArmor extends ItemArmor{ public CamoArmor(ArmorMaterial materialIn, int renderIndexIn, EntityEquipmentSlot equipmentSlotIn, String unlocalizedName) { super(materialIn, renderIndexIn, equipmentSlotIn); this.setUnlocalizedName(unlocalizedName); this.setCreativeTab(WalkingDeadMod.WalkingDead); this.setRegistryName(new ResourceLocation(WalkingDeadMod.MODID, unlocalizedName)); } @Override @SideOnly(Side.CLIENT) public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot, ModelBiped defaultModel) { if (itemStack != null) { if (itemStack.getItem() instanceof ItemArmor) { EntityEquipmentSlot type = ((ItemArmor) itemStack.getItem()).armorType; ModelBiped armorModel = null; switch (type) { case HEAD: case LEGS: armorModel = WalkingDeadMod.proxy.getArmorModel(0); break; case FEET: case CHEST: armorModel = WalkingDeadMod.proxy.getArmorModel(1); break; default: break; } armorModel.bipedHead.showModel = armorSlot == EntityEquipmentSlot.HEAD; armorModel.bipedHeadwear.showModel = armorSlot == EntityEquipmentSlot.HEAD; armorModel.bipedBody.showModel = (armorSlot == EntityEquipmentSlot.CHEST) || (armorSlot == EntityEquipmentSlot.CHEST); armorModel.bipedRightArm.showModel = armorSlot == EntityEquipmentSlot.CHEST; armorModel.bipedLeftArm.showModel = armorSlot == EntityEquipmentSlot.CHEST; armorModel.bipedRightLeg.showModel = (armorSlot == EntityEquipmentSlot.LEGS) || (armorSlot == EntityEquipmentSlot.FEET); armorModel.bipedLeftLeg.showModel = (armorSlot == EntityEquipmentSlot.LEGS) || (armorSlot == EntityEquipmentSlot.FEET); armorModel.isSneak = defaultModel.isSneak; armorModel.isRiding = defaultModel.isRiding; armorModel.isChild = defaultModel.isChild; armorModel.rightArmPose = defaultModel.rightArmPose; armorModel.leftArmPose = defaultModel.leftArmPose; return armorModel; } } return null; } } armor registry:
May 20, 20178 yr For the texture issue: override Item::getArmorTexture to return a resource-location (string, for some reason) for the wanted texture. Also previously known as eAndPi. "Pi, is there a station coming up where we can board your train of thought?" -Kronnn Published Mods: Underworld Handy links: Vic_'s Forge events Own WIP Tutorials.
May 21, 20178 yr Author funny that this doenst use new resourcelocation, it fixed the texture issue but it still looks messed up.
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