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Detect when player is holding attack key


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I have created a weapon with auto attack ability. When player holds attack key (left mouse button), the weapon automatically attacks as fast as possible, so no spamming is needed. I am using mouse event, that triggers whever the button is pressed or released and it works fine. However, the problem is when player pauses the game when auto-attacking. Then the game doesn't recognise, that the button was released and auto attack contiunes untill it's pressed and realsed again. Is there any simple way to solve this problem?

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