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Posted

Hello there. I'm currently trying to make an anticheat mod that would send a list of client-side mods to the server. Obviously this could be beaten quite easily by someone with experience, but it should at least help to deter those barely capable of adding Xray.jar to their mods folder. As I am relatively new to forge, I am unsure of the best method of obtaining a list of mods currently installed on the client, although I assume that this should be done during Postinitialization. Any ideas?

Website: jdawg3636.com
Discord: discord.gg/EKeM7Jz

If I recall correctly forge already sends a list of mods to the server console when a player joins, I could be wrong though.

  • Author
7 minutes ago, Kokkie said:

1.7.10 is no longer supported.

I am aware of this, a previous thread of mine was locked for that reason. However, this mod would support all versions from 1.7 and above, many of which are supported, and I'm pretty sure that the question that I have pertains to the later versions as well. I titled the previous thread that way because that's just the version that I happened to pick to start with.

Website: jdawg3636.com
Discord: discord.gg/EKeM7Jz

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  • Author
6 minutes ago, Kokkie said:

Still you're using it for an unsupported version. If you update you're free to ask.

Then for the sake of this thread, assume that I'm using 1.8.

4 minutes ago, diesieben07 said:

Stop using 1.7.10, seriously.

And there is no way to block client mods, the client always lies.

Most modpacks are still for 1.7, which I see as one of the main uses for this. I'll update when the community updates. As for the client being able to lie, of course that's an issue. This is simply designed to put up a roadblock for those that don't know how to mod.

Website: jdawg3636.com
Discord: discord.gg/EKeM7Jz

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