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Posted (edited)

My mod works flawlessly in the development environment, but when I compile and run it from the forge mod folder it stops working as it should. The main problem I noticed is that the strings are not being manipulated properly. Either the .startsWith or .substring methods are not executing because the strings are being printed into a file in the raw form, when they should be parsed. Any advice?

code:

import net.minecraft.client.gui.inventory.GuiChest;
import net.minecraft.inventory.ContainerChest;
import net.minecraftforge.client.event.GuiOpenEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

public class EventHandlerCommon{
    private int count = 5;
    private String orig;
    @SubscribeEvent
    public void onPlayerGuiOpen(GuiOpenEvent e){
    if (e.gui instanceof GuiChest){
        GuiChest guiC = (GuiChest) e.gui;
        ContainerChest guiG = (ContainerChest) guiC.inventorySlots;
        orig = guiG.getLowerChestInventory().getDisplayName().getUnformattedText().toLowerCase();
        if(orig.startsWith("§lnice")){
            orig = orig.substring(6).trim();
        }else if(orig.startsWith("§lhello")){
            orig = orig.substring(7).trim();
        }
        if(orig.equals("lava")){
            orig = "bucketLava";
        }
            newFileWriter.main(orig);
            count = 0;
        }
    }
}    

Edited by akilled
Posted

import net.minecraft.client.gui.inventory.GuiChest;
import net.minecraft.inventory.ContainerChest;
import net.minecraftforge.client.event.GuiOpenEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

public class EventHandlerCommon{
    private int count = 5;
    private String orig;
    @SubscribeEvent
    public void onPlayerGuiOpen(GuiOpenEvent e){
    if (e.gui instanceof GuiChest){
        GuiChest guiC = (GuiChest) e.gui;
        ContainerChest guiG = (ContainerChest) guiC.inventorySlots;
        orig = guiG.getLowerChestInventory().getDisplayName().getUnformattedText().toLowerCase();
        if(orig.startsWith("§lnice")){
            orig = orig.substring(6).trim();
        }else if(orig.startsWith("§lhello")){
            orig = orig.substring(7).trim();
        }
        if(orig.equals("lava")){
            orig = "bucketLava";
        }
            newFileWriter.main(orig);
            count = 0;
        }
    }
}    

Posted (edited)

The only reason I used unformatted text is to get the raw name, its works perfectly in the development environment. I really don't care about checking for the colors. Orig and count are used in another event called later in the code. I'm concerned that I maybe "over manipulated" that orig string? If that makes any sense. Should I try to separate all the outputs into different strings?

 

Edited by akilled
Posted (edited)

Getting the title of an open chest. You can probably tell that I'm very new to this haha. For example, the title of the chest would be " §lnice shoes," and the file would output, "shoes." But when I compile the mod it outputs "§lnice shoes" instead. 

Edited by akilled

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