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Posted

My mod works flawlessly in the development environment, but when I compile and run it from the forge mod folder it stops working as it should. The main problem I noticed is that the strings are not being manipulated properly. Either the .startsWith or .substring methods are not executing because the strings are being printed into a file in the raw form, when they should be parsed. Any advice?

code:

import net.minecraft.client.gui.inventory.GuiChest;
import net.minecraft.inventory.ContainerChest;
import net.minecraftforge.client.event.GuiOpenEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

public class EventHandlerCommon{
    private int count = 5;
    private String orig;
    @SubscribeEvent
    public void onPlayerGuiOpen(GuiOpenEvent e){
    if (e.gui instanceof GuiChest){
        GuiChest guiC = (GuiChest) e.gui;
        ContainerChest guiG = (ContainerChest) guiC.inventorySlots;
        orig = guiG.getLowerChestInventory().getDisplayName().getUnformattedText().toLowerCase();
        if(orig.startsWith("§lnice")){
            orig = orig.substring(6).trim();
        }else if(orig.startsWith("§lhello")){
            orig = orig.substring(7).trim();
        }
        if(orig.equals("lava")){
            orig = "bucketLava";
        }
            newFileWriter.main(orig);
            count = 0;
        }
    }
}    

Edited by akilled

  • Author

import net.minecraft.client.gui.inventory.GuiChest;
import net.minecraft.inventory.ContainerChest;
import net.minecraftforge.client.event.GuiOpenEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

public class EventHandlerCommon{
    private int count = 5;
    private String orig;
    @SubscribeEvent
    public void onPlayerGuiOpen(GuiOpenEvent e){
    if (e.gui instanceof GuiChest){
        GuiChest guiC = (GuiChest) e.gui;
        ContainerChest guiG = (ContainerChest) guiC.inventorySlots;
        orig = guiG.getLowerChestInventory().getDisplayName().getUnformattedText().toLowerCase();
        if(orig.startsWith("§lnice")){
            orig = orig.substring(6).trim();
        }else if(orig.startsWith("§lhello")){
            orig = orig.substring(7).trim();
        }
        if(orig.equals("lava")){
            orig = "bucketLava";
        }
            newFileWriter.main(orig);
            count = 0;
        }
    }
}    

  • Author

The only reason I used unformatted text is to get the raw name, its works perfectly in the development environment. I really don't care about checking for the colors. Orig and count are used in another event called later in the code. I'm concerned that I maybe "over manipulated" that orig string? If that makes any sense. Should I try to separate all the outputs into different strings?

 

Edited by akilled

  • Author

Getting the title of an open chest. You can probably tell that I'm very new to this haha. For example, the title of the chest would be " §lnice shoes," and the file would output, "shoes." But when I compile the mod it outputs "§lnice shoes" instead. 

Edited by akilled

  • Author
1 minute ago, diesieben07 said:

That is not all you are doing, obviously. You are trying to do something with that title. What?

Check my edit

  • Author

How could I ensure that they are consistent, thank you so much for the help and replies btw.

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