Posted May 28, 20178 yr My mod works flawlessly in the development environment, but when I compile and run it from the forge mod folder it stops working as it should. The main problem I noticed is that the strings are not being manipulated properly. Either the .startsWith or .substring methods are not executing because the strings are being printed into a file in the raw form, when they should be parsed. Any advice? code: import net.minecraft.client.gui.inventory.GuiChest; import net.minecraft.inventory.ContainerChest; import net.minecraftforge.client.event.GuiOpenEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; public class EventHandlerCommon{ private int count = 5; private String orig; @SubscribeEvent public void onPlayerGuiOpen(GuiOpenEvent e){ if (e.gui instanceof GuiChest){ GuiChest guiC = (GuiChest) e.gui; ContainerChest guiG = (ContainerChest) guiC.inventorySlots; orig = guiG.getLowerChestInventory().getDisplayName().getUnformattedText().toLowerCase(); if(orig.startsWith("§lnice")){ orig = orig.substring(6).trim(); }else if(orig.startsWith("§lhello")){ orig = orig.substring(7).trim(); } if(orig.equals("lava")){ orig = "bucketLava"; } newFileWriter.main(orig); count = 0; } } } Edited May 28, 20178 yr by akilled
May 28, 20178 yr Author import net.minecraft.client.gui.inventory.GuiChest; import net.minecraft.inventory.ContainerChest; import net.minecraftforge.client.event.GuiOpenEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; public class EventHandlerCommon{ private int count = 5; private String orig; @SubscribeEvent public void onPlayerGuiOpen(GuiOpenEvent e){ if (e.gui instanceof GuiChest){ GuiChest guiC = (GuiChest) e.gui; ContainerChest guiG = (ContainerChest) guiC.inventorySlots; orig = guiG.getLowerChestInventory().getDisplayName().getUnformattedText().toLowerCase(); if(orig.startsWith("§lnice")){ orig = orig.substring(6).trim(); }else if(orig.startsWith("§lhello")){ orig = orig.substring(7).trim(); } if(orig.equals("lava")){ orig = "bucketLava"; } newFileWriter.main(orig); count = 0; } } }
May 28, 20178 yr Author The only reason I used unformatted text is to get the raw name, its works perfectly in the development environment. I really don't care about checking for the colors. Orig and count are used in another event called later in the code. I'm concerned that I maybe "over manipulated" that orig string? If that makes any sense. Should I try to separate all the outputs into different strings? Edited May 28, 20178 yr by akilled
May 28, 20178 yr Author Getting the title of an open chest. You can probably tell that I'm very new to this haha. For example, the title of the chest would be " §lnice shoes," and the file would output, "shoes." But when I compile the mod it outputs "§lnice shoes" instead. Edited May 28, 20178 yr by akilled
May 28, 20178 yr Author 1 minute ago, diesieben07 said: That is not all you are doing, obviously. You are trying to do something with that title. What? Check my edit
May 28, 20178 yr Author How could I ensure that they are consistent, thank you so much for the help and replies btw.
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