Posted May 28, 20178 yr So i made an item that launches another custom item, and it is working, but i want the render to look like the snowball looks when you throw it I don't want a custom model. How would i go about this? Edited June 2, 20178 yr by MinecraftWero
May 29, 20178 yr If you want something to behave similar to vanilla, look at the vanilla implementation and either re-use or extend it as appropriate. In this case, use or extend RenderSnowball to render an entity as an item model. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
May 31, 20178 yr Author On 5/29/2017 at 0:31 AM, Choonster said: If you want something to behave similar to vanilla, look at the vanilla implementation and either re-use or extend it as appropriate. In this case, use or extend RenderSnowball to render an entity as an item model. I tried using this RenderingRegistry.registerEntityRenderingHandler(EntityBacon.class, new RenderSnowball(ModItems.rawbacon )); But it asks me to add arguments and i tried everything but can't figure it out.
June 1, 20178 yr Author 5 hours ago, Jay Avery said: What arguments does it ask for? Are they objects which you have access to? heres the error EDIT: Here's my code: package com.minecraftwero.baconmod.renders; import org.lwjgl.opengl.GL11; import com.minecraftwero.baconmod.Bacon; import com.minecraftwero.baconmod.Reference; import com.minecraftwero.baconmod.entities.EntityBacon; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.VertexBuffer; import net.minecraft.client.renderer.block.model.ItemCameraTransforms; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderEntity; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.entity.RenderSnowball; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.entity.Entity; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; public class RenderBacon extends RenderEntity { public RenderBacon(RenderManager renderManagerIn) { super(renderManagerIn); } @Override protected ResourceLocation getEntityTexture(Entity entity) { return new ResourceLocation(":textures/entity/rawbacon"); } } package com.minecraftwero.baconmod.init; import com.minecraftwero.baconmod.Bacon; import com.minecraftwero.baconmod.Reference; import com.minecraftwero.baconmod.entities.EntityBacon; import com.minecraftwero.baconmod.handlers.EntityHandler; import com.minecraftwero.baconmod.items.BaconLauncher; import com.minecraftwero.baconmod.items.CookedBacon; import com.minecraftwero.baconmod.items.RawBacon; import com.minecraftwero.baconmod.renders.RenderBacon; import com.minecraftwero.baconmod.util.Utils; import net.minecraft.client.Minecraft; import net.minecraft.client.main.Main; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.client.renderer.entity.RenderSnowball; import net.minecraft.item.Item; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.fml.client.registry.RenderingRegistry; import net.minecraftforge.fml.common.registry.EntityRegistry; import net.minecraftforge.fml.common.registry.GameData; import net.minecraftforge.fml.common.registry.GameRegistry; public class ModItems { private static final String Harvester = null; public static Item rawbacon; public static Item cookedbacon; public static Item baconlauncher; public static void init(){ rawbacon = new RawBacon("rawbacon", "rawbacon"); cookedbacon = new CookedBacon("cookedbacon", "cookedbacon"); baconlauncher = new BaconLauncher("baconlauncher", "baconlauncher"); //Entity Registration ResourceLocation baconbullet = new ResourceLocation(Reference.MODID + ":" + "baconbullet" , "inventory"); // EntityHandler.registerModEntity(entitybaconres, EntityBacon.class, "entitybaconres", Bacon.instance, 16, 20, true); EntityRegistry.registerModEntity(baconbullet, EntityBacon.class, "baconbullet", 1, Reference.MODID, 128, 1, true); RenderingRegistry.registerEntityRenderingHandler(EntityBacon.class, new RenderSnowball(ModItems.rawbacon )); } public static void register(){ registerItem(rawbacon); registerItem(cookedbacon); registerItem(baconlauncher); } public static void registerRenders(){ registerRender(rawbacon); registerRender(cookedbacon); registerRender(baconlauncher); } public static void registerItem(Item item){ item.setCreativeTab(Bacon.items); GameRegistry.register(item); Utils.getLogger().info("Registered Item: " + item.getUnlocalizedName().substring(5)); } public static void registerRender(Item item){ ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(new ResourceLocation(Reference.MODID, item.getUnlocalizedName().substring(5)), "inventory")); Utils.getLogger().info("Registered render for " + item.getUnlocalizedName().substring(5)); } } Edited June 1, 20178 yr by MinecraftWero
June 1, 20178 yr Well, your IDE told you what arguments you need to provide. RenderItem can be obtained at Minecraft::getRenderItem(). To obtain a RenderManager you need to properly register your renderer using RenderingRegistry::registerEntityRenderingHandler(Class, IRenderFactory). IRenderFactory::createRenderFor has RenderManager as an argument.
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