Posted May 30, 20178 yr I want to display a translated message using the TextComponentTranslation, but when i print the message it shows the key used and not the translated string itself. For instance, if i do this player.addChatMessage(new TextComponentTranslation("faction.already.name", new Object[0])); then this is showed In the en_US.lang file there is the translated string, so how can i actually display that string instead of the key? Don't blame me if i always ask for your help. I just want to learn to be better
May 30, 20178 yr Author Yes other things like item or block names works as well Don't blame me if i always ask for your help. I just want to learn to be better
May 31, 20178 yr Author Don't know why but i've rewrote the file (not a big deal, 5 lines) and now it works. Maybe there was some undesired character previously. Thank you anyway Don't blame me if i always ask for your help. I just want to learn to be better
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