Jump to content

[1.10.2] Get translated string


JimiIT92

Recommended Posts

I want to display a translated message using the TextComponentTranslation, but when i print the message it shows the key used and not the translated string itself. For instance, if i do this

player.addChatMessage(new TextComponentTranslation("faction.already.name", new Object[0]));



then this is showed
8pTJ3pc.png

In the en_US.lang file there is the translated string, so how can i actually display that string instead of the key?

Don't blame me if i always ask for your help. I just want to learn to be better :)

Link to comment
Share on other sites

Don't know why but i've rewrote the file (not a big deal, 5 lines) and now it works. Maybe there was some undesired character previously. Thank you anyway :)

Don't blame me if i always ask for your help. I just want to learn to be better :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.