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[1.11.2] [SOLVED] Do Something After Event


Draconwolver

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By "resolves" I mean "finishes", as in event listeners no longer detect that the event is taking place. I need to do something after an event, as opposed to altering it or doing something before the event finishes. If it's some chat event, for instance, and I log a message to the player in my event listener, that message will be logged before my screen displays the original chat. Given this scenario, I'd like to log the message after I receive the chat.

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12 hours ago, diesieben07 said:

Is your event handler running server-side or client-side? What kind of message are you printing?

It's a a ClientChatReceivedEvent (so running client-side) and I'm using EntityPlayerSP#addMessage to print a message to the player when a certain message is received. I want the message I print to be printed after the message from the event shows up in chat, not before.

Edited by Draconwolver
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50 minutes ago, diesieben07 said:

You did not answer my question, but whatever.

You can just add your message to the printed message as a sibling (ITextComponent::addSibling) and prepend a linefeed ("\n").

I thought I did, and thank you. I'm surprised I didn't discover this method on my own before posting here... 9_9

Edited by Draconwolver
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