Posted June 5, 20178 yr I'm working on rearranging my mod to use the new(-ish) block, item, and model registry events (like this post). There are a lot of other registration-type things which I currently do in preInit or init events, and I can't find out whether there is a newer/better place I should be doing them. For example: Event handlers Entities Entity rendering Tile entities TESRs Fluids Packets Capabilities Do any/all of these have registry events (or similar) of their own? Or should they still be done in preInit/init as older sources advise?
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