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Are there other new registry (or similar) events for things which were in preInit/init?

Jay Avery

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I'm working on rearranging my mod to use the new(-ish) block, item, and model registry events (like this post). There are a lot of other registration-type things which I currently do in preInit or init events, and I can't find out whether there is a newer/better place I should be doing them. For example:

  • Event handlers
  • Entities
  • Entity rendering
  • Tile entities
  • TESRs
  • Fluids
  • Packets
  • Capabilities

Do any/all of these have registry events (or similar) of their own? Or should they still be done in preInit/init as older sources advise?

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