Jump to content

[1.10.2] Issue with GuiButtons / new GuiScreen


Gunmetal_Gears

Recommended Posts

Hey there, so I'm trying to figure out how to use GuiScreens for a mod 'guidebook.' (something similar to the Thaumonomicon, if you're familiar with Thaumcraft).

 

However, I can't get the closeScreen() or openGui() methods to work correctly. In my main gui class, I have the actionPerformed method with a switch case in it switching between the ID of the buttons; you can see this here. I've commented the openGui() line because it doesn't work. When I click on the 'update news' button, the screen becomes twice as dark and nothing renders. I know it's opening the new gui because the screen becomes darker, but the old one doesn't go away. 

 

What I don't get about this is that when I remove the openGui() line, like I have in my gui class, it closes the gui just fine. I have no idea why this happens this way.

My guihandler class and other gui classes are also present within this package.

Link to comment
Share on other sites

you need to us mc.displayGuiScreen(yourGui) to display the GUI, because this method handles for null variables, aswell as handing the closing of previously opened gui. When you did the mc.thePlayer.openGui you did just that, open a GUI, on top of another GUI that wasn't closed. The displayGuiScreen method handles for that. Look at the class I said, and then at the method I said, if you want to know how.

Edited by draganz
Link to comment
Share on other sites

On 6/7/2017 at 3:38 AM, draganz said:

you need to us mc.displayGuiScreen(yourGui) to display the GUI, because this method handles for null variables, aswell as handing the closing of previously opened gui. When you did the mc.thePlayer.openGui you did just that, open a GUI, on top of another GUI that wasn't closed. The displayGuiScreen method handles for that. Look at the class I said, and then at the method I said, if you want to know how.

Okay, so I got that working. But I have another issue now. My textured rectangle is placed on the screen with 'hard' coordinates; set numbers. Now I need to get it to always be in the center of the screen, regardless of monitor size. I've gotten the screen size using Dimension Toolkit, but I don't know how to make the rectangle always in the center, because changing the coordinates at which it renders seems to be rather random.

Link to comment
Share on other sites

You want to know what I did to find this answer, spend a minute looking at the minecraft source code, tends to have most of the answers...

Just do something along the lines of :

mc.getTextureManager().bindTexture(yourTexture);
//This is a VERY standard way of getting the center of the screen, like you cant miss this, if you google it, it will be the first result, I'm sure; its common code. 
final int x = (width - x_length_of_texture_you_want_to_draw) / 2;
final int y = (height - y_length_of_texture_you_want_to_draw) / 2;
/*
As a note, the width and height variables are provided  via the gui which are the screens width and height (they respond 
to screen rescaling), you can also use xSize and ySize  to get  176 and 166 (respectivly), those being the values for 
Minecraft's default gui sizes. Also, I make the ints x and y final, this isn't neccessary, just preference; stick to your 
own code style.
*/
drawTexturedModelRect(x, y, 0, 0, x_length_of_texture_you_want_to_draw, y_length_of_texture_you_want_to_draw);
// this method is also provided via the Gui class, look at it, if you want to understand the parameters

 

 

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now


  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Okay I got on the discord server and followed there steps and got it to start working, however the log is constantly being filled with this error code. It is creating additional copies of the config file, up to 5 copies.
    • I would like to force the pose of a living entity to a standing position (i.e. Pose.STANDING) when it is riding a certain vehicle. I have tried to call Entity#setPose every tick via LivingTickEvent, but the living entity remains in a sitting position. Here is my code: // I made it a low-priority event because I was wondering if the code should be executed at the end of each tick. @SubscribeEvent(priority = EventPriority.LOWEST) public static void livingTickEvent(LivingEvent.LivingTickEvent event) { LivingEntity livingEntity = event.getEntity(); if (!livingEntity.level.isClientSide && livingEntity.getVehicle() instanceof TheVehicle) { livingEntity.setPose(Pose.STANDING); } }   By the way, I am aware there is a setForcedPose method, but it's only for the Player class.
    • I am trying to get a Private Vault Hunters 3rd edition up and running. The server launched fine before I pasted the Vault+Hunters+3rd+Edition-Update-10.0.1_Server-Files Contents into the file I made for the server info. Then after I pasted it I get the log information in the spoiler. I don't understand what I'm looking at. I'm using Forge 1.18.2, I also downloaded the most recent version of JDK.
    • Hey, my friends put together a custom modpack to use and asked me to set up a server to run it. Problem is, they didn't think to log which mods where client side only and which worked server side. Naturally, I only found this out when I actually attempted to run said server. There's quite a long list of them and, frankly, I have no idea which are causing the problem. I just run servers and install modpacks, not curate them. If anyone could help me identify the problem and what's causing the error, it would be greatly appreciated.   To make things a bit easier, I'm running the server in a docker container on a Ubuntu 20.04 server installation. Also, I'm using Java 17 and Forge ver 1.19.2 release 43.2.8 as that is the same version as the modpack, so everything should be working. Again, any help would be really appreciated. latest log: https://pastebin.com/f95NC0X7 All mods installed: https://pastebin.com/xy8d55kJ
    • I'm trying to install Forge for 1.12.2. The installer runs properly and says it installed forged succesfully, but when I go into the launcher there is no Forge profile and forge isn't in the version list when cresting a custom profile. In the versions folder in .minecraft the forge 1.12.2 folder is there, but it only has the .json file, it seems that the installer is not actually getting the .jar file. I tried with both the recommended and latest installers. I also tried downloading the universal .jar directly and pasting it into the versions folder but that didn't work either.   Installer log: JVM info: Oracle Corporation - 1.8.0_371 - 25.371-b11 java.net.preferIPv4Stack=true Found java version 1.8.0_371 Extracting json Considering minecraft client jar Downloading libraries Found 0 additional library directories Considering library net.minecraftforge:forge:1.12.2-14.23.5.2859   File exists: Checksum validated. Considering library org.ow2.asm:asm-debug-all:5.2   File exists: Checksum validated. Considering library net.minecraft:launchwrapper:1.12   File exists: Checksum validated. Considering library org.jline:jline:3.5.1   File exists: Checksum validated. Considering library com.typesafe.akka:akka-actor_2.11:2.3.3   File exists: Checksum validated. Considering library com.typesafe:config:1.2.1   File exists: Checksum validated. Considering library org.scala-lang:scala-actors-migration_2.11:1.1.0   File exists: Checksum validated. Considering library org.scala-lang:scala-compiler:2.11.1   File exists: Checksum validated. Considering library org.scala-lang.plugins:scala-continuations-library_2.11:1.0.2_mc   File exists: Checksum validated. Considering library org.scala-lang.plugins:scala-continuations-plugin_2.11.1:1.0.2_mc   File exists: Checksum validated. Considering library org.scala-lang:scala-library:2.11.1   File exists: Checksum validated. Considering library org.scala-lang:scala-parser-combinators_2.11:1.0.1   File exists: Checksum validated. Considering library org.scala-lang:scala-reflect:2.11.1   File exists: Checksum validated. Considering library org.scala-lang:scala-swing_2.11:1.0.1   File exists: Checksum validated. Considering library org.scala-lang:scala-xml_2.11:1.0.2   File exists: Checksum validated. Considering library lzma:lzma:0.0.1   File exists: Checksum validated. Considering library java3d:vecmath:1.5.2   File exists: Checksum validated. Considering library net.sf.trove4j:trove4j:3.0.3   File exists: Checksum validated. Considering library org.apache.maven:maven-artifact:3.5.3   File exists: Checksum validated. Considering library net.sf.jopt-simple:jopt-simple:5.0.3   File exists: Checksum validated. Considering library org.apache.logging.log4j:log4j-api:2.15.0   File exists: Checksum validated. Considering library org.apache.logging.log4j:log4j-core:2.15.0   File exists: Checksum validated. Considering library org.apache.logging.log4j:log4j-slf4j18-impl:2.15.0   File exists: Checksum validated. Building Processors Injecting profile Finished!
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.