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So I have a custom TNT-type block, Acid TNT, that I have implemented, and the block and entity are working just fine (I can activate it, the explosion is run, etc), however the rendering for EntityAcidTNTPrimed is non-existent.  I have another entity being rendered properly in the mod, so I know my registration process isn't at fault.  I tried decompiling another mod, TNT Mod, to have a look at their code, but I couldn't see anything different between their process and mine.  I really can't figure it out.  Here is the relevant code.

Registration (called from preInit())

Spoiler

RenderingRegistry.registerEntityRenderingHandler(EntityAcidTNTPrimed.class, RenderAcidTNTPrimed::new);

BlockAcidTNT.java

Spoiler

package malkierian.plasmacraft.blocks;

import javax.annotation.Nullable;

import malkierian.plasmacraft.PlasmaCraft;
import malkierian.plasmacraft.entity.EntityAcidTNTPrimed;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.Explosion;
import net.minecraft.world.World;

public class BlockAcidTNT extends Block
{
    public static final PropertyBool EXPLODE = PropertyBool.create("explode");

    public BlockAcidTNT()
    {
        super(Material.TNT);
        setDefaultState(blockState.getBaseState().withProperty(EXPLODE, Boolean.valueOf(false)));
        this.setCreativeTab(PlasmaCraft.plasmaTab);
    }

    /**
     * Called after the block is set in the Chunk data, but before the Tile Entity is set
     */
    public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
    {
        super.onBlockAdded(worldIn, pos, state);

        if (worldIn.isBlockPowered(pos))
        {
            this.onBlockDestroyedByPlayer(worldIn, pos, state.withProperty(EXPLODE, Boolean.valueOf(true)));
            worldIn.setBlockToAir(pos);
        }
    }

    /**
     * Called when a neighboring block was changed and marks that this state should perform any checks during a neighbor
     * change. Cases may include when redstone power is updated, cactus blocks popping off due to a neighboring solid
     * block, etc.
     */
    public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn)
    {
        if (worldIn.isBlockPowered(pos))
        {
            this.onBlockDestroyedByPlayer(worldIn, pos, state.withProperty(EXPLODE, Boolean.valueOf(true)));
            worldIn.setBlockToAir(pos);
        }
    }

    /**
     * Called when this Block is destroyed by an Explosion
     */
    public void onBlockDestroyedByExplosion(World worldIn, BlockPos pos, Explosion explosionIn)
    {
        if (!worldIn.isRemote)
        {
            EntityAcidTNTPrimed entitytntprimed = new EntityAcidTNTPrimed(worldIn, (double)((float)pos.getX() + 0.5F), (double)pos.getY(), (double)((float)pos.getZ() + 0.5F), explosionIn.getExplosivePlacedBy());
            entitytntprimed.setFuse((short)(worldIn.rand.nextInt(entitytntprimed.getFuse() / 4) + entitytntprimed.getFuse() / 8));
            worldIn.spawnEntityInWorld(entitytntprimed);
        }
    }

    /**
     * Called when a player destroys this Block
     */
    public void onBlockDestroyedByPlayer(World worldIn, BlockPos pos, IBlockState state)
    {
        this.explode(worldIn, pos, state, (EntityLivingBase)null);
    }

    public void explode(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase igniter)
    {
        if (!worldIn.isRemote)
        {
            if (((Boolean)state.getValue(EXPLODE)).booleanValue())
            {
                EntityAcidTNTPrimed entitytntprimed = new EntityAcidTNTPrimed(worldIn, (double)((float)pos.getX() + 0.5F), (double)pos.getY(), (double)((float)pos.getZ() + 0.5F), igniter);
                worldIn.spawnEntityInWorld(entitytntprimed);
                worldIn.playSound((EntityPlayer)null, entitytntprimed.posX, entitytntprimed.posY, entitytntprimed.posZ, SoundEvents.ENTITY_TNT_PRIMED, SoundCategory.BLOCKS, 1.0F, 1.0F);
            }
        }
    }

    public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
    {
        if (heldItem != null && (heldItem.getItem() == Items.FLINT_AND_STEEL || heldItem.getItem() == Items.FIRE_CHARGE))
        {
            this.explode(worldIn, pos, state.withProperty(EXPLODE, Boolean.valueOf(true)), playerIn);
            worldIn.setBlockState(pos, Blocks.AIR.getDefaultState(), 11);

            if (heldItem.getItem() == Items.FLINT_AND_STEEL)
            {
                heldItem.damageItem(1, playerIn);
            }
            else if (!playerIn.capabilities.isCreativeMode)
            {
                --heldItem.stackSize;
            }

            return true;
        }
        else
        {
            return super.onBlockActivated(worldIn, pos, state, playerIn, hand, heldItem, side, hitX, hitY, hitZ);
        }
    }

    /**
     * Called When an Entity Collided with the Block
     */
    public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)
    {
        if (!worldIn.isRemote && entityIn instanceof EntityArrow)
        {
            EntityArrow entityarrow = (EntityArrow)entityIn;

            if (entityarrow.isBurning())
            {
                this.explode(worldIn, pos, worldIn.getBlockState(pos).withProperty(EXPLODE, Boolean.valueOf(true)), entityarrow.shootingEntity instanceof EntityLivingBase ? (EntityLivingBase)entityarrow.shootingEntity : null);
                worldIn.setBlockToAir(pos);
            }
        }
    }

    /**
     * Return whether this block can drop from an explosion.
     */
    public boolean canDropFromExplosion(Explosion explosionIn)
    {
        return false;
    }

    /**
     * Convert the given metadata into a BlockState for this Block
     */
    public IBlockState getStateFromMeta(int meta)
    {
        return this.getDefaultState().withProperty(EXPLODE, Boolean.valueOf((meta & 1) > 0));
    }

    /**
     * Convert the BlockState into the correct metadata value
     */
    public int getMetaFromState(IBlockState state)
    {
        return ((Boolean)state.getValue(EXPLODE)).booleanValue() ? 1 : 0;
    }

    protected BlockStateContainer createBlockState()
    {
        return new BlockStateContainer(this, new IProperty[] {EXPLODE});
    }
}

 

EntityAcidTNT.java

Spoiler

package malkierian.plasmacraft.entity;

import malkierian.plasmacraft.world.AcidExplosion;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityTNTPrimed;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.datasync.DataParameter;
import net.minecraft.network.datasync.DataSerializers;
import net.minecraft.network.datasync.EntityDataManager;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.world.Explosion;
import net.minecraft.world.World;

public class EntityAcidTNTPrimed extends Entity
{
    private static final DataParameter<Integer> FUSE = EntityDataManager.<Integer>createKey(EntityAcidTNTPrimed.class, DataSerializers.VARINT);
    private EntityLivingBase tntPlacedBy;
    /** How long the fuse is */
    private int fuse;

    public EntityAcidTNTPrimed(World worldIn)
    {
        super(worldIn);
        this.fuse = 80;
        this.preventEntitySpawning = true;
        this.setSize(0.98F, 0.98F);
    }

    public EntityAcidTNTPrimed(World worldIn, double x, double y, double z, EntityLivingBase igniter)
    {
        this(worldIn);
        this.setPosition(x, y, z);
        float f = (float)(Math.random() * (Math.PI * 2D));
        this.motionX = (double)(-((float)Math.sin((double)f)) * 0.02F);
        this.motionY = 0.20000000298023224D;
        this.motionZ = (double)(-((float)Math.cos((double)f)) * 0.02F);
        this.setFuse(80);
        this.prevPosX = x;
        this.prevPosY = y;
        this.prevPosZ = z;
        this.tntPlacedBy = igniter;
    }

    protected void entityInit()
    {
        this.dataManager.register(FUSE, Integer.valueOf(80));
    }

    /**
     * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
     * prevent them from trampling crops
     */
    protected boolean canTriggerWalking()
    {
        return false;
    }

    /**
     * Returns true if other Entities should be prevented from moving through this Entity.
     */
    public boolean canBeCollidedWith()
    {
        return !this.isDead;
    }

    /**
     * Called to update the entity's position/logic.
     */
    public void onUpdate()
    {
        this.prevPosX = this.posX;
        this.prevPosY = this.posY;
        this.prevPosZ = this.posZ;

        if (!this.hasNoGravity())
        {
            this.motionY -= 0.03999999910593033D;
        }

        this.moveEntity(this.motionX, this.motionY, this.motionZ);
        this.motionX *= 0.9800000190734863D;
        this.motionY *= 0.9800000190734863D;
        this.motionZ *= 0.9800000190734863D;

        if (this.onGround)
        {
            this.motionX *= 0.699999988079071D;
            this.motionZ *= 0.699999988079071D;
            this.motionY *= -0.5D;
        }

        --this.fuse;

        if (this.fuse <= 0)
        {
            this.setDead();

            if (!this.worldObj.isRemote)
            {
                this.explode();
            }
        }
        else
        {
            this.handleWaterMovement();
            this.worldObj.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D, new int[0]);
        }
    }

    private void explode()
    {
		float f = 10F;
		AcidExplosion explosion = new AcidExplosion(worldObj, null, posX, posY, posZ, f, false, true);
	    if (net.minecraftforge.event.ForgeEventFactory.onExplosionStart(worldObj, explosion)) return;
		explosion.doExplosionA();
		explosion.doExplosionB(true);
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    protected void writeEntityToNBT(NBTTagCompound compound)
    {
        compound.setShort("Fuse", (short)this.getFuse());
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    protected void readEntityFromNBT(NBTTagCompound compound)
    {
        this.setFuse(compound.getShort("Fuse"));
    }

    /**
     * returns null or the entityliving it was placed or ignited by
     */
    public EntityLivingBase getTntPlacedBy()
    {
        return this.tntPlacedBy;
    }

    public float getEyeHeight()
    {
        return 0.0F;
    }

    public void setFuse(int fuseIn)
    {
        this.dataManager.set(FUSE, Integer.valueOf(fuseIn));
        this.fuse = fuseIn;
    }

    public void notifyDataManagerChange(DataParameter<?> key)
    {
        if (FUSE.equals(key))
        {
            this.fuse = this.getFuseDataManager();
        }
    }

    /**
     * Gets the fuse from the data manager
     */
    public int getFuseDataManager()
    {
        return ((Integer)this.dataManager.get(FUSE)).intValue();
    }

    public int getFuse()
    {
        return this.fuse;
    }
}

 

RenderAcidTNTPrimed

Spoiler

package malkierian.plasmacraft.client.renderers;

import malkierian.plasmacraft.PlasmaCraft;
import malkierian.plasmacraft.entity.EntityAcidTNTPrimed;
import malkierian.plasmacraft.init.PCBlocks;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BlockRendererDispatcher;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.init.Blocks;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class RenderAcidTNTPrimed extends Render<EntityAcidTNTPrimed>
{
    public RenderAcidTNTPrimed(RenderManager renderManagerIn)
    {
        super(renderManagerIn);
        this.shadowSize = 0.5F;
    }

    /**
     * Renders the desired {@code T} type Entity.
     */
    public void doRender(EntityAcidTNTPrimed entity, double x, double y, double z, float entityYaw, float partialTicks)
    {
        BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
        GlStateManager.pushMatrix();
        GlStateManager.translate((float)x, (float)y + 0.5F, (float)z);

        if ((float)entity.getFuse() - partialTicks + 1.0F < 10.0F)
        {
            float f = 1.0F - ((float)entity.getFuse() - partialTicks + 1.0F) / 10.0F;
            f = MathHelper.clamp_float(f, 0.0F, 1.0F);
            f = f * f;
            f = f * f;
            float f1 = 1.0F + f * 0.3F;
            GlStateManager.scale(f1, f1, f1);
        }

        float f2 = (1.0F - ((float)entity.getFuse() - partialTicks + 1.0F) / 100.0F) * 0.8F;
        this.bindEntityTexture(entity);
        GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(-0.5F, -0.5F, 0.5F);
        blockrendererdispatcher.renderBlockBrightness(PCBlocks.acidTnt.getDefaultState(), entity.getBrightness(partialTicks));
        GlStateManager.translate(0.0F, 0.0F, 1.0F);

        if (this.renderOutlines)
        {
            GlStateManager.enableColorMaterial();
            GlStateManager.enableOutlineMode(this.getTeamColor(entity));
            blockrendererdispatcher.renderBlockBrightness(PCBlocks.acidTnt.getDefaultState(), 1.0F);
            GlStateManager.disableOutlineMode();
            GlStateManager.disableColorMaterial();
        }
        else if (entity.getFuse() / 5 % 2 == 0)
        {
            GlStateManager.disableTexture2D();
            GlStateManager.disableLighting();
            GlStateManager.enableBlend();
            GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.DST_ALPHA);
            GlStateManager.color(1.0F, 1.0F, 1.0F, f2);
            GlStateManager.doPolygonOffset(-3.0F, -3.0F);
            GlStateManager.enablePolygonOffset();
            blockrendererdispatcher.renderBlockBrightness(PCBlocks.acidTnt.getDefaultState(), 1.0F);
            GlStateManager.doPolygonOffset(0.0F, 0.0F);
            GlStateManager.disablePolygonOffset();
            GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
            GlStateManager.disableBlend();
            GlStateManager.enableLighting();
            GlStateManager.enableTexture2D();
        }

        GlStateManager.popMatrix();
        super.doRender(entity, x, y, z, entityYaw, partialTicks);
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    @Override
    protected ResourceLocation getEntityTexture(EntityAcidTNTPrimed entity)
    {
        return TextureMap.LOCATION_BLOCKS_TEXTURE;
    }
}

 

The weird thing is that all three are almost identical to their vanilla TNT equivalents, so...  Also, I tried using RenderTNTPrimed as the renderer registered for EntityAcidTNTPrimed, and that still made the block disappear (which is the root problem for the primed rendering).

Edited by Malkierian
add unsolved
  • 2 weeks later...

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